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  1. #61
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by EgilTheStressedMage View Post
    - You have to be at least eleven levels above the red mobs to avoid them in the first place and there's no way you're avoiding them outside of sneak and...actually avoiding them.
    - It's disabled because you are not meant to go there in the story yet. Your mount speed also drops to barely a sprint upgrade which makes flying painfully slow and you wouldn't get a speed boost until completing a certain quest on the map anyway.
    - The avoiding combat as a reward design philosophy is still contradicted even if you can only avoid most of the mobs. I don't know what you're talking about by the way, I was leveled enough to not have to fight a single zone mob in the first zone I did at least.
    - As I've stated in thread, there are many other ways to restrict area access without disabling an already unlocked feature and physically slowing the player down. This is still a redundancy.
    (0)

  2. #62
    Player
    forumaccount's Avatar
    Join Date
    Nov 2020
    Posts
    63
    Character
    Oneiron Tantalus
    World
    Goblin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Iscah View Post
    When you complete ARR, you are rewarded with flight in ARR.

    The impression of losing flight is an unfortunate side-effect of apparently being granted flight in [all places you have access to]. This is not actually what you have unlocked.

    The alternative was adding aether currents to ARR areas, or not adding flight to ARR at all and keeping it in HW where it makes logical sense. Which would you prefer?
    In a linear playthrough, the player unlocks the ability to fly after the completion of ARR content, only to have it restricted in later zones. This is not an impression, that is the game experience. It is a very unfortunate one. The solution is to not restrict flying once it has been unlocked.
    (0)

  3. #63
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by forumaccount View Post
    In a linear playthrough, the player unlocks the ability to fly after the completion of ARR content, only to have it restricted in later zones. This is not an impression, that is the game experience. It is a very unfortunate one. The solution is to not restrict flying once it has been unlocked.
    You have to go through this "unfortunate" series of events because flying isnt a baseline right, it is something you earn. To me, I should work for convenience, not have it served on a silver platter.

    You are being spoiled to begin with - ARR didnt have flying for the longest time, now you have it and you want more. It isnt even particularly hard to obtain either.

    Give an inch, take a mile, goodness gracious...

    Flying is a reward, not a right.
    (1)

  4. #64
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by forumaccount View Post
    Again, that is a different topic, and unfortunately doesn't equate this time. Leveling doesn't disable already unlocked game mechanics. You've still not contradicted anything I stated. Flying should be unlocked for all content after the player initially unlocks it for the first time in the game story. No one has provided any reasoning as to why there should restrictions per zone on flying.
    Leveling disables endgame mechanics, like doing endgame content and earning endgame reward. No expert roulette for you if you don't reach max level again.

    If you disagree with that, then you must also admit that aether currents also do not disable already unlocked game mechanics: you can still fly in previous zones (ARR), just like you can do previous endgame content and earn previous endgame reward or equivalent.
    (2)

  5. #65
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by forumaccount View Post
    - The avoiding combat as a reward design philosophy is still contradicted even if you can only avoid most of the mobs. I don't know what you're talking about by the way, I was leveled enough to not have to fight a single zone mob in the first zone I did at least.
    - As I've stated in thread, there are many other ways to restrict area access without disabling an already unlocked feature and physically slowing the player down. This is still a redundancy.
    -You’re a third of the way there then. Put in the rest of the work or have someone carry you to them. Being overleveled at the start of an expansion is not a justification for instant rewards.
    -You had to unlock flying in most RPGs within probably the last third or quarter of the game. You just have to do it with maps now. It’s a slight inconvenience at worst.
    (0)

  6. #66
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Personally i liked how azys lla handled it. They even nerfed letting a backseat use their compass while riding to deter getting them with friends or FC mates. I think its kind of dumb, that they lock it behind side quests personally. But I can't disagree with people that say things like "its a one time thing, its earned rights, etc" They are all rightful reasoning. It is still annoying, should be locked behind story if the purpose is to prevent from overshotting the area but this is my personal take on it. I'm also okay with a bozja like rendition, where your level will unlock more areas if they want to do it that way, theres more than 1 way to skin a cat
    (0)
    Last edited by ADVSS; 11-04-2020 at 08:05 PM.

  7. #67
    Player
    Erza_Scarlets's Avatar
    Join Date
    May 2017
    Location
    Meow
    Posts
    78
    Character
    Erza Scarlets
    World
    Excalibur
    Main Class
    Red Mage Lv 100
    If your too lazy to take the time to do the 4 quests and collect the aether currents, you don't deserve to fly.
    (2)

  8. #68
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Erza_Scarlets View Post
    If your too lazy to take the time to do the 4 quests and collect the aether currents, you don't deserve to fly.
    As much as I'd agree with you, if buying a boost potion allows you to bypass having to do this at all(as per the OP's statements) then i do not see why this is a "earned right" at all. That is what I agree with completely. So throw this garbage out of side quests, if that is the case. Becoming a raider in a single day isn't earned rights no matter where someone comes from, its actually kind of an insult to those that do.
    (0)

  9. #69
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by ADVSS View Post
    As much as I'd agree with you, if buying a boost potion allows you to bypass having to do this at all(as per the OP's statements) then i do not see why this is a "earned right" at all.
    Because money means something. You earn the right to have it during the current expansion and without paying extra by doing what little the devs want (compared to what they could make you do a la WoW's flying unlock, etc.).
    (0)

  10. #70
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ADVSS View Post
    It is still annoying, should be locked behind story if the purpose is to prevent from overshotting the area but this is my personal take on it.
    It would probably be a good compromise to open flights in some area after completing the story quest, but here again we are faced with two problems. First: seems developers do not have the time and money to redo this content. Second: there will always be people who will not like it.
    (1)

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