I'll entertain that design philosophy, although it still doesn't remedy the aether current mechanic's redundancies:
- You can simply level high enough to avoid all combat in a zone
- You are already rewarded with flight, to have it disabled in later content
- You have to be at least eleven levels above the red mobs to avoid them in the first place and there's no way you're avoiding them outside of sneak and...actually avoiding them.
- It's disabled because you are not meant to go there in the story yet. Your mount speed also drops to barely a sprint upgrade which makes flying painfully slow and you wouldn't get a speed boost until completing a certain quest on the map anyway.
- The avoiding combat as a reward design philosophy is still contradicted even if you can only avoid most of the mobs. I don't know what you're talking about by the way, I was leveled enough to not have to fight a single zone mob in the first zone I did at least.- You have to be at least eleven levels above the red mobs to avoid them in the first place and there's no way you're avoiding them outside of sneak and...actually avoiding them.
- It's disabled because you are not meant to go there in the story yet. Your mount speed also drops to barely a sprint upgrade which makes flying painfully slow and you wouldn't get a speed boost until completing a certain quest on the map anyway.
- As I've stated in thread, there are many other ways to restrict area access without disabling an already unlocked feature and physically slowing the player down. This is still a redundancy.
-You’re a third of the way there then. Put in the rest of the work or have someone carry you to them. Being overleveled at the start of an expansion is not a justification for instant rewards.- The avoiding combat as a reward design philosophy is still contradicted even if you can only avoid most of the mobs. I don't know what you're talking about by the way, I was leveled enough to not have to fight a single zone mob in the first zone I did at least.
- As I've stated in thread, there are many other ways to restrict area access without disabling an already unlocked feature and physically slowing the player down. This is still a redundancy.
-You had to unlock flying in most RPGs within probably the last third or quarter of the game. You just have to do it with maps now. It’s a slight inconvenience at worst.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.