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  1. #25
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by forumaccount View Post
    I disagree that the aether currents mechanic makes you deal with the obstructions and scale of the zone, and that they offer a progression step that is important to the game experience. The mechanic doesn't force any appreciation for the zones or game experience, at least definitely not in all users. For many it has the opposite effect. You can appreciate the scale of a zone, arguably even more so, from flight, a feature that the player has already experienced in the linear story progression. Also, the alleged intent of the aether mechanic and restriction of flight serving to force the player to slow down and enjoy the content is directly contradicted and invalidated by the real world money skip option, as if it were truly the devs intent, this option would not be available.

    So we're left with the aether currents and restriction of flight being an arbitrary slowdown for the player in an already lengthy, linear main story content. There is no reason to restrict flying with the aether currents mechanic. Zones can easily be blocked off by many other simple solutions. Invisible walls would be one solution even. The game is already chock full of them as it stands, and it doesn't serve to disrupt the player base's immersion.

    No one has yet to provide any reasoning as to why the restriction of flight in expansion content is necessary, nor any logical purpose to the aether currents mechanic.
    I mean you can say that last line to the end of everything, doesn't make it true.

    Forumaccount has provided no logical argument why it has to be removed.

    This is fun. . .

    I've seen quite a few arguments on the purpose of the system, you just don't think it does it adequately or don't personally value it. Both of those don't mean it wasn't a reason given. And with many systems there are often ways to circumvent them, this doesn't mean they've no purpose (like emergency valves.. super important). Many tax solutions don't adequately or fairly do what they're intended, doesn't mean we shouldn't have taxes. Just because some people don't like something doesn't mean it shouldn't exist. Although, it does raise the fair question "should it?" or "can we make it better?", but that's a question not an obligation to change- like I'm answering "yes it has a purpose, I might be interested in other variations that attempt to do what it does, but its purpose I find important and would not want flying to simply be a thing that is always on".

    Now in some ways I might try to work with that concept with you if you were trying to improve aether currents but rather it just looks like you're removing the purpose they exist such that flying is available in any situation that it doesn't cause story concerns, and I don't think that is the right approach to content. The system exists for multiple reasons, and it might not do them all perfectly but it does have impact on them- I'd rather they're not removed so 'nothing' does what it used to do.

    Naturally I disagree with pretty much everything you said about the system, especially since aether currents literally makes you deal with obstructions and scale of the zone else you /don't/ get flying. That not everyone might like it, being the thing I'd certainly go "certainly" to, but not everyone likes leveling up in an rpg too. I don't feel the argument to remove it, and what to replace it with, is good enough to do so. I might agree that they could mix the system up, but I don't think we'll agree for why for or the end result (like I might suggest making flying less strong overall, such as it has stamina or something and one must navigate the world rather than fly in straight lines like robots- perhaps best play tested in a specific zone like Eureka 3.0).
    (3)
    Last edited by Shougun; 11-04-2020 at 09:15 AM.