Quote Originally Posted by forumaccount View Post
"Feel free to boost," again semantics. Yes that is what I said, it invalidates the initial intent (if that were so) and the current design. The user experience desperately needs fixing, as those who choose not to pay extra shouldn't be penalized in their experience with an unnecessary gate on a mechanic they've already unlocked once.
That is your personal opinion, which you desperately present as a "fact". It's your opinion. Subjective. I never paid for a boost and never will and yet I don't feel penalised in my experience but rather believe it enhanced. In case you missed it, that is also an opinion, mine in this case and it's also subjective. Additionally, I must remind you that the ARR flying was a courtesy thing from SE to supplement the user experience. The aether currents had been in beforehand and they serve a design reason to block parts of an area that are unblocked via the MSQ progression. Similarly to how you can't enter the we west Am Araeng via Lakeland by foot as it's blocked by a gate.