Quote Originally Posted by linayar View Post
I'm not championing real world fee. You're the one saying that invalidates the intent of the devs. The intent is for you to explore on the ground first, so do that. The user experience does not need fixing, just improved with the addition of the alternative method to add consistency with ARR.
"Feel free to boost," again semantics. Yes that is what I said, it invalidates the initial intent (if that were so) and the current design. The user experience desperately needs fixing, as those who choose not to pay extra shouldn't be penalized in their experience with an unnecessary gate on a mechanic they've already unlocked once.