What is the context of this request?
A recent patch made the following changes to Enmity mechanics for Striking Dummy targets:
  • Striking Dummies no longer automatically reset Enmity when the player moves a certain distance away.
  • Striking Dummies now only reset Enmity when they are targeted and the submenu command "Reset Enmity towards Striking Dummy" is selected.
  • If multiple Striking Dummies are engaged, then each Striking Dummy must be targeted individually and this option selected for each separate Striking Dummy. Otherwise, the player will never leave the "combat state".
What is the specific request that is being made in this post?
I want an additional submenu command that will "Reset Enmity towards All Engaged Striking Dummies", that will reset Enmity toward all engaged Striking Dummy simultaneously.
Why does the user think that this request is important?
  • It is easy to accidentally hit multiple Striking Dummy with area-of-effect actions such as "Deathflare" while practicing a job's rotation, if the Striking Dummy are positioned closely together, such as at various "outpost" locations throughout the game world (for example, "Dravanian Forelands > Tailfeather" or "Tempest > The Ondo Cups").
  • If multiple Striking Dummy are either deliberately or accidentally engaged, then it is mildly annoying and tedious to have to select each separate Striking Dummy, and then select a subcommand, one-by-one, every time the player needs to leave combat in order to peform an action.