Results 1 to 8 of 8
  1. #1
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90

    Reset Enmity on all engaged Striking Dummy simultaneously

    What is the context of this request?
    A recent patch made the following changes to Enmity mechanics for Striking Dummy targets:
    • Striking Dummies no longer automatically reset Enmity when the player moves a certain distance away.
    • Striking Dummies now only reset Enmity when they are targeted and the submenu command "Reset Enmity towards Striking Dummy" is selected.
    • If multiple Striking Dummies are engaged, then each Striking Dummy must be targeted individually and this option selected for each separate Striking Dummy. Otherwise, the player will never leave the "combat state".
    What is the specific request that is being made in this post?
    I want an additional submenu command that will "Reset Enmity towards All Engaged Striking Dummies", that will reset Enmity toward all engaged Striking Dummy simultaneously.
    Why does the user think that this request is important?
    • It is easy to accidentally hit multiple Striking Dummy with area-of-effect actions such as "Deathflare" while practicing a job's rotation, if the Striking Dummy are positioned closely together, such as at various "outpost" locations throughout the game world (for example, "Dravanian Forelands > Tailfeather" or "Tempest > The Ondo Cups").
    • If multiple Striking Dummy are either deliberately or accidentally engaged, then it is mildly annoying and tedious to have to select each separate Striking Dummy, and then select a subcommand, one-by-one, every time the player needs to leave combat in order to peform an action.
    (6)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,174
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Eorzean_username View Post
    Striking Dummies no longer automatically reset Enmity when the player moves a certain distance away.
    They do, but the deaggro distance is now twice the detarget distance instead of the same as the detarget distance.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  3. #3
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rongway View Post
    They do, but the deaggro distance is now twice the detarget distance instead of the same as the detarget distance.
    But my question is why did they bother to do it like this? Like I agree with OP that although it maybe just a nuisance, and you can manually disable the aggro from a distance, actually, adding more distance to de aggro just sounds like an unnecessary balance fix to something thats pretty unneeded for balancing. Also think disabling all is just a QOL addition that i would like to see.
    (0)

  4. #4
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rongway View Post
    They do, but the deaggro distance is now twice the detarget distance instead of the same as the detarget distance.
    Thanks for clarifying, I tried it and you're correct. This can be pretty tedious though, as in some areas (like Summerford Farms) it seems like you have to travel an almost-absurd distance to get an automatic deaggro to trigger.

    That said, I actually don't mind having a "long" deaggro threshold, since it can also help prevent accidentally losing something you were tracking that requires combat. But, if SE is going to do it in this way, it would also help a lot to be able to "shut off" all Striking Dummy aggro simultaneously, especially when deliberately or inadvertently multidotting, etc.
    (1)

  5. #5
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    As a DNC, please let me just disable it from a distance after I use an AOE and dashing away isn't enough.
    (1)
    Quote Originally Posted by iVolke View Post
    This is probably the easiest forum to bait.

    y'all are kinda dumb tbh

  6. #6
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Just make it so the current right click action resets them all. I can't think of a reason to reset one and leave the others angry at you.

    WoW changed their dummies so if you stop attacking them for 10-15 seconds, they drop aggro automatically, which is even better. Unfortunately, they carried this over to all mobs, which caused other issues for me.
    (2)

  7. #7
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,441
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    This should be a "reset everything combat related" function (If you have striking dummy aggro.)
    1. Reset all dummies.
    2. Call off your pet and reset it's aggro.
    3. Reset all your cooldowns (for testing openers).
    (2)

  8. #8
    Player
    Lasciando's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Number Eight
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I agree this is annoying af in wolves den training as a BLM
    (0)