Yes, yes they actually are. Trobadour is a shadow of what it used to be back in Stormblood where it required you to use actual thought and have to communicate with your static when the best use of it was and how the fight lined up with your rotation, now it's just a simplified generic defensive buff that is essentially a glorified role action that was handed out to the other two ranged jobs, just another part of Bard's identity ripped away to make Dancer shine more. Nature's Minne was 'buffed' to allow for it to work on all healing. YAY! But it's cool down timer was double so you get to use it less then half of the time, aka less support usage and chances to flex your play as a support during a fight. Booooo....
Battle Voice is a solid offensive buff yes. But it pales compared to every other offensive buff in the game. It has a longer cool down timer then every single other offensive buff in the game save Devotion and Battle Littany (one of which is a flat damage buff and the other of which is a crit buff, both arguably far stronger stats to be boosting then Direct Hit in all but a few select situations). Trick Attack, Standard Step, Technical Step, Dragon Sight, Brotherhood, Devilment, AST Arcana, Chain Strategem, are all on far shorter cool downs and outside of Dragon sight provide the same if not more benefit than Battle Voice, and EVERY SINGLE ONE of the above abilities I just mentioned, all provide a benefit to the caster of said ability. Battle Voice is the only damage utility in the game that provides the user with NO benefit at all. So not only is it's benefit average or poor compared to its contemporaries, not only do you only get to use it two to three times a fight, but you don't even get anything out of it. It's worse than chopped liver. It's the fat that should have been stripped off the steak.
And before you mention the consistent damage songs let me just put it this way, 95% of Bard's going into Shadowbringers if told they had to axe 2 of the 3 damage buffing support abilities they would have selected the songs first, then Battle Voice second, (and then asked for a new ability to compensate the loss of those) and told the devs to stay the hell away from Foe's Requiem. Cause the songs do nothing for gameplay. They were removed, then added back on, and both changes literally changed nothing about how a Bard plays the game. They don't engage the player or change up anything about what the job does. They are a placebo to try to make Bard players ok with what they loss, and they do a poor job of it.



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