Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast
Results 31 to 40 of 41
  1. #31
    Player HeulGDarian's Avatar
    Join Date
    Jun 2018
    Posts
    644
    Character
    Heul Darian
    World
    Moogle
    Main Class
    Summoner Lv 90
    Im just gonna give an F to yoshi-p for the biggest missing the point ive ever seen from someone using his words.
    (0)

  2. #32
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Amnmaat View Post
    I'm not making decisions when it comes to making crafting/gathering easier, Yoship is. I just happen to agree with him.
    I brought up their attempts to give the "hardcore" doh/dol players something to do like Ishgard firmament rankings, relics, etc.

    The overarching point, which seems to have flown right over your head, was that every time they make a particular system easier it's done under the philosophy that people have a life outside of the game to spend it with family and other activities, as Yoship explains.
    I think we all understand the sentiment and while it's certainly endearing, YoshiP should realize that this philosophy can be achieved on multiple levels. Not just the one, which is currently casual.

    We're not asking to put our lives aside for the sake of the game.
    What I think we would appreciate is variation in the content given to us.

    Give us 4 man hard dungeons that acknowledges that we have a brain and challenges one to think and be strategic.
    Make a different tier of treasure maps with mobs that spawn that have enemies from 100+PoTD or 80+HoH like mechanics.
    We have Ultimates that are essentially timeless and current because it scales to our ilvl. Why not give us this option to scale ilvls in other content and actually make it hard ?

    How I see it is that YoshiP fears that just because something has just that extra hit of difficulty, the casual majority will instantly feel threatened. Or that if he does add an option of difficulty, then casual players will cry that they're being excluded when in fact that's not what it is. Keep what is already there. The baseline. Simply allow for "above and beyond" like options onto the baseline content for those who desire the challenge. To me, it's not about a title or being able to boast. It's about the choice of experience.

    It's disheartening that nowadays I log in wanting to raid, but tired of raids, and with no other venue to have the same type of challenge. The same goes for crafting. I never cared to make money and never became a crafter to make money. I just wanted an experience that actually made me feel like "I put in the work and it was fun as hell". It's all just trivial now.
    (1)

  3. #33
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Do they even read our feedback in the English Forums? I don't think they really do.

    As much as I want to believe they do.

    ----------------------------------------------------------------
    Also regarding about Egos, etc. earlier in this thread.

    Its not really about that, but wanting to leave our mark in a MMORPG even if we're destined to fade away over time and we encourage others to achieve that as well.

    That has been a constant with most MMORPGs, and heck some players go down the infamous route and they're still remembered to this day in some MMOs.

    It gives a bit of spice to the game world, and something to talk about.

    One currently fading memory was in Ultima Online where some infamous player actually defeated Lord British because he forgot to turn on his Admin. Powers; some people still remember it, but it is a fading memory.

    Its stuff like that is what makes MMOs memorable sometimes.
    (1)
    Last edited by Kaliesto; 11-01-2020 at 08:08 PM.

  4. #34
    Player
    Masked-dingus's Avatar
    Join Date
    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by VirusOnline View Post

    How I see it is that YoshiP fears that just because something has just that extra hit of difficulty, the casual majority will instantly feel threatened. Or that if he does add an option of difficulty, then casual players will cry that they're being excluded when in fact that's not what it is. .
    Back in SB didn't they nerf Shinryu EX BEFORE it was even released because casual players complained about normal version being too hard ? I think He is already showing what you're saying
    (0)
    twitch.tv/bibipizzy

  5. #35
    Player Seddrinth's Avatar
    Join Date
    Jan 2018
    Posts
    293
    Character
    Absdihfskv Dijsijsdsl
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    I like the crafting nerfs. I myself don't craft cuz I find it boring, but making crafting easier is great for the entire community. I rely on crafters for raid consumables so the more crafters there are, the better it is for players like myself.
    (2)

  6. #36
    Player
    hansi379's Avatar
    Join Date
    Oct 2020
    Posts
    3
    Character
    Wrestling Princess
    World
    Faerie
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Amnmaat View Post
    I'm not making decisions when it comes to making crafting/gathering easier, Yoship is. I just happen to agree with him.
    I brought up their attempts to give the "hardcore" doh/dol players something to do like Ishgard firmament rankings, relics, etc.

    The overarching point, which seems to have flown right over your head, was that every time they make a particular system easier it's done under the philosophy that people have a life outside of the game to spend it with family and other activities, as Yoship explains.
    What? If you're "having a life" then there is definitely more than enough content to go through. Absolutely. If your argument is "but I'm not interested", then you should, as you love to say that yoshi says, unsub. Hey, maybe the people who desire challenge aren't interested in content that got casualized?
    And you guys are the ones making the decisions, if it turns out that things are being casualized after being complained about. There is absolutely zero chance they'd nerf anything if people didn't complain. Hell, I always found story solo instances to be a bore, literally pressing 1 button over and over again, you can stand in aoes and not die. Yet they still had to add "Easy" and "Very Easy" options.

    Essentially content is being taken away from players who enjoy a challenge, while "people with a life" have more than they'll ever burn through if they so have a life. I know this because I have a friend that has played 8hrs every day since arr, and he still has things to do like fishing log etc.
    I also happen to know raiders who work 9/5 and play 4hrs total per week and clears ultimates. I consider that having a life honestly. And they want more stuff to do.

    I also don't know a single crafter or gatherer person who enjoyed ishgard firmament rankings. They said it's literally just a seasonal grind where you compete against bots. They didn't have to build up to master the rotations. They just grind a million items the same way crafting is casualized already.

    You should maybe play the game's content or talk to other people before you have an opinion on these things. Because it really doesn't seem like you played the game if you think there isn't enough content for "casuals with a life".
    (0)

  7. #37
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Seddrinth View Post
    I like the crafting nerfs. I myself don't craft cuz I find it boring, but making crafting easier is great for the entire community. I rely on crafters for raid consumables so the more crafters there are, the better it is for players like myself.
    Exactly my point. Crafting is now designed for people who don't even like crafting or want easy items. It's no longer designed for the people who enjoyed it. Designing content mainly for the people who dislike that content and shoving the fans aside is a terrible way to make a game.
    (0)

  8. #38
    Player
    RajNish's Avatar
    Join Date
    Dec 2019
    Location
    Limsa Lominsa
    Posts
    373
    Character
    Asha Dakwhil
    World
    Spriggan
    Main Class
    Scholar Lv 90
    I like nowdays crafting because it's more beginner friendly, easier to figure out, and doesn't require me to spend all my time trying to craft what I need. I do not want to be the best crafter, I just like to relax, creating some things or meditatively gathering materials for crafting. It's good that this process has become more understandable and enjoyable now.
    (2)

  9. #39
    Player
    jojocrew's Avatar
    Join Date
    Nov 2020
    Posts
    12
    Character
    Ability Point
    World
    Diabolos
    Main Class
    Pugilist Lv 8
    Quote Originally Posted by RajNish View Post
    I like nowdays crafting because it's more beginner friendly, easier to figure out, and doesn't require me to spend all my time trying to craft what I need. I do not want to be the best crafter, I just like to relax, creating some things or meditatively gathering materials for crafting. It's good that this process has become more understandable and enjoyable now.
    They recently said they changed it to be easier to start, but now going to add back the complicated high end crafting stuff. great!
    (0)

  10. #40
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,435
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by jojocrew View Post
    They recently said they changed it to be easier to start, but now going to add back the complicated high end crafting stuff. great!
    The only difficutly changes mentioned at least during the last live letter was making expert recipes harder. They are also making adjustments to lesser use crafting actions. Going to take the opporunity to drop this link to a thread that was made at the start of this year, it addresses crafting difficulty and talks about some ideas that were thrown around. https://forum.square-enix.com/ffxiv/...-Megathread%29
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

Page 4 of 5 FirstFirst ... 2 3 4 5 LastLast