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  1. #1
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by hansi379 View Post
    Excuse me, but how is this an argument for someone playing the wrong game? Yoshida literally mentions that he wants his players to PICK and CHOOSE what they want WITHIN their SCHEDULE. If anything, this should mean that you're not supposed to complete everything. And that there's content for everyone. So why should we take away content from a subset of players, if there's supposedly so much to pick and choose from, that you don't have to do it all? If you don't have to do it all, then what's the problem with having some content that's outside some people's reach?

    I personally consider the fishing log to be the hardest content in the game, given the amount of patience you need to complete it. Some time windows and probabilities are RIDICOLOUS. Yet you don't hear people complain about fisher's getting too much content, cause I bet you've never tried it so that you could feel insecure about it, as well as not even knowing what their titles are. I will respect a grandmaster caster title more for their patience than any legend title.

    And yea that's one example, but it never gets brought up. It's always raids. I have no idea why exactly it's always about raids. But here we are.

    And why are you against people who want to compete against themselves? To try to master the game? How does this hurt you in any way shape or form? It literally sounds like crab mentality to me. And that's very antisocial in a game that's built around doing activities with other players daily. Maybe you're the one who's playing the wrong game.
    I'm not making decisions when it comes to making crafting/gathering easier, Yoship is. I just happen to agree with him.
    I brought up their attempts to give the "hardcore" doh/dol players something to do like Ishgard firmament rankings, relics, etc.

    The overarching point, which seems to have flown right over your head, was that every time they make a particular system easier it's done under the philosophy that people have a life outside of the game to spend it with family and other activities, as Yoship explains.
    (1)

  2. #2
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Amnmaat View Post
    I'm not making decisions when it comes to making crafting/gathering easier, Yoship is. I just happen to agree with him.
    I brought up their attempts to give the "hardcore" doh/dol players something to do like Ishgard firmament rankings, relics, etc.

    The overarching point, which seems to have flown right over your head, was that every time they make a particular system easier it's done under the philosophy that people have a life outside of the game to spend it with family and other activities, as Yoship explains.
    I think we all understand the sentiment and while it's certainly endearing, YoshiP should realize that this philosophy can be achieved on multiple levels. Not just the one, which is currently casual.

    We're not asking to put our lives aside for the sake of the game.
    What I think we would appreciate is variation in the content given to us.

    Give us 4 man hard dungeons that acknowledges that we have a brain and challenges one to think and be strategic.
    Make a different tier of treasure maps with mobs that spawn that have enemies from 100+PoTD or 80+HoH like mechanics.
    We have Ultimates that are essentially timeless and current because it scales to our ilvl. Why not give us this option to scale ilvls in other content and actually make it hard ?

    How I see it is that YoshiP fears that just because something has just that extra hit of difficulty, the casual majority will instantly feel threatened. Or that if he does add an option of difficulty, then casual players will cry that they're being excluded when in fact that's not what it is. Keep what is already there. The baseline. Simply allow for "above and beyond" like options onto the baseline content for those who desire the challenge. To me, it's not about a title or being able to boast. It's about the choice of experience.

    It's disheartening that nowadays I log in wanting to raid, but tired of raids, and with no other venue to have the same type of challenge. The same goes for crafting. I never cared to make money and never became a crafter to make money. I just wanted an experience that actually made me feel like "I put in the work and it was fun as hell". It's all just trivial now.
    (1)

  3. #3
    Player
    Masked-dingus's Avatar
    Join Date
    Jul 2020
    Posts
    81
    Character
    Masked Dingus
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by VirusOnline View Post

    How I see it is that YoshiP fears that just because something has just that extra hit of difficulty, the casual majority will instantly feel threatened. Or that if he does add an option of difficulty, then casual players will cry that they're being excluded when in fact that's not what it is. .
    Back in SB didn't they nerf Shinryu EX BEFORE it was even released because casual players complained about normal version being too hard ? I think He is already showing what you're saying
    (0)
    twitch.tv/bibipizzy

  4. #4
    Player
    hansi379's Avatar
    Join Date
    Oct 2020
    Posts
    3
    Character
    Wrestling Princess
    World
    Faerie
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Amnmaat View Post
    I'm not making decisions when it comes to making crafting/gathering easier, Yoship is. I just happen to agree with him.
    I brought up their attempts to give the "hardcore" doh/dol players something to do like Ishgard firmament rankings, relics, etc.

    The overarching point, which seems to have flown right over your head, was that every time they make a particular system easier it's done under the philosophy that people have a life outside of the game to spend it with family and other activities, as Yoship explains.
    What? If you're "having a life" then there is definitely more than enough content to go through. Absolutely. If your argument is "but I'm not interested", then you should, as you love to say that yoshi says, unsub. Hey, maybe the people who desire challenge aren't interested in content that got casualized?
    And you guys are the ones making the decisions, if it turns out that things are being casualized after being complained about. There is absolutely zero chance they'd nerf anything if people didn't complain. Hell, I always found story solo instances to be a bore, literally pressing 1 button over and over again, you can stand in aoes and not die. Yet they still had to add "Easy" and "Very Easy" options.

    Essentially content is being taken away from players who enjoy a challenge, while "people with a life" have more than they'll ever burn through if they so have a life. I know this because I have a friend that has played 8hrs every day since arr, and he still has things to do like fishing log etc.
    I also happen to know raiders who work 9/5 and play 4hrs total per week and clears ultimates. I consider that having a life honestly. And they want more stuff to do.

    I also don't know a single crafter or gatherer person who enjoyed ishgard firmament rankings. They said it's literally just a seasonal grind where you compete against bots. They didn't have to build up to master the rotations. They just grind a million items the same way crafting is casualized already.

    You should maybe play the game's content or talk to other people before you have an opinion on these things. Because it really doesn't seem like you played the game if you think there isn't enough content for "casuals with a life".
    (0)