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  1. #23
    Player
    VirusOnline's Avatar
    Join Date
    Mar 2018
    Posts
    616
    Character
    Yoshi Papa
    World
    Excalibur
    Main Class
    Monk Lv 90
    Quote Originally Posted by Amnmaat View Post
    Or it's called having a life outside of FFXIV. This is the holy grail when it comes to making a good mmorpg. Yoshida states correctly that he doesn't like the idea of making an mmorpg which is like a job where you lock people out if they don't have the time to log every day/few days to do prog static sessions. Of course they do have that as a niche part of the game for those who have no kind of real life outside of the game though. The super achiever model of mmorpgs is long dead, that generation of players has passed on into their late 40s and 50s. The changes they've done to gathering and crafting are pushing the game into the right direction. Every time I go into Firmament events or see FC members crafting their own gear, it really shows a good game. They gave the "hardcore" crafters and gatherers things like Diadem, scrips farming, HQ gear, and crafting rankings.

    Firmament hardcore ?
    Forgive me if this is your idea of sarcasm, but the Firmament can be considered as hardcore as Bozja.

    Yoshida's idea of an mmo that can be dropped and picked up without losing much time regardless of how big or little span of time you break for heavily relies on casual mechanics. It's sad when our only midcore is considered Savage raiding and our only hardcore is considered Ultimates. In any other facet of this game, you will find no midcore or hardcore content. This is just how much casual content XIV is. It's not about being a super achiever model within the game. It's about instantiating levels of play within content like raiding, crafting, dungeoning, and rewarding appropriately. There's no midcore dungeon, no hardcore dungeon, no midcore crafting, no hardcore crafting.

    There is hardly any middleground in this sea of casualness.
    Yoshida forfeits balance so that we are instead left to realize content which become shallow and depthless after a while.
    (2)
    Last edited by VirusOnline; 11-01-2020 at 01:24 AM. Reason: a word