Quote Originally Posted by Amnmaat View Post
Or it's called having a life outside of FFXIV. This is the holy grail when it comes to making a good mmorpg. Yoshida states correctly that he doesn't like the idea of making an mmorpg which is like a job where you lock people out if they don't have the time to log every day/few days to do prog static sessions.
What exactly were you locked out of when the game was more challenging? Maybe a handful of titles, a few mounts, 3-4 star current crafts and EX/Savage/Ultimate (with a lot of that still being possible on a limited time schedule if you were patient and wanted it). You then had many hundreds of other crafts, items to gather, all of the MSQ, all side quests, all job quests, all seasonal events, every dungeon in the game, every alliance raid, every 8 man raid Normal, every trial Normal, most of HoH/PotD, housing, PvP, all the beast tribes, hundreds of titles, mounts and minions, all Ex/Savage rewards a tier later via echo and all previous crafts as new gear came out. I don't understand how this still isn't enough, that players are handed all of that but still want the tiny handful of toys that "hardcore" players have on top of it and we're the ones looked down on and shamed. It's straight up selfish.

No one's asking for a super-achiever model or lots of exclusive content. All they want is an endgame that isn't afraid to ask for a bit of challenge, grind or difficulty.

Quote Originally Posted by Amnmaat View Post
Every time I go into Firmament events or see FC members crafting their own gear, it really shows a good game. They gave the "hardcore" crafters and gatherers things like Diadem, scrips farming, HQ gear, and crafting rankings.
There are 8 people in the entire Firmament on my world and 0 crafting in my FC right now. It's fast food content and most people devoured it months ago. Diadem, scrip farm and HQ gear are all currently casual content.