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  1. #1
    Player
    Alice_Nightingale_Odin's Avatar
    Join Date
    Aug 2019
    Posts
    10
    Character
    Alice Nightingale
    World
    Odin
    Main Class
    Machinist Lv 80
    The achievement and time and sweat I put in was rewarded, because of the difficulty, even people that played the game kept playing the game, but didnt touch it because of the difficulty wasnt for them. But guess what, they had a ton of other things to do. Relics. Treasure hunting. Pvp. Tomestones. Achievement farming. Just chilling with friends. Housing. They might have complained about the crafting not being easy to reach, and ultimates and raiding being hard but something to look up to, but they never left the game for it. Which is extremely important to keep in mind. They complained because they didnt have it, and humans will always do that.

    Accessible does not mean good, it takes away the feeling of achievement, and the reward for it. An example is ishgard. A lot of you might say "it was great, I wouldnt ever have touched crafting otherwise". Thats my point. Crafting, not to sound salty or anything, became fairly useless apart from crafting things for yourself. Earning money on it, getting reward for picking up something and spending tons of times maxing it, meant nothing anymore. Things dropped in price after a day after patch day, because everyone was a crafter. The word "omnicrafter" had no achievement to it anymore.

    Now you might call it salty because "I had to go through this while you didnt". Not at all, but you need to have locks if things are available to everyone to make things not bland and worthless because of accessibility. The way an example is doing, is like wow that also has things extremely easy to max crafters or gatherers, but if I remember right from research, they had a lock to how many you could have.

    This lock made professions still desireable and worth money. You had something others needed. I felt that by the hard road to reach endgame crafting, it turned into an endgame in itself, and people played the game only for the crafting or gathering. It was so complex and desired in itself that people built markets. People might say "but theres many more people that play crafters now, theres many more crafters".

    I have a lot of people that quit the game when they made crafting as accessible as it is now. They didnt add any kind of lock to even out the market with the crafting becoming so accessible, that crafting became fairly worthless. People didnt ask for omnicrafters or crafters to make glams, because pretty much everyone is now a maxed crafter. (2/3)
    (12)
    Last edited by Alice_Nightingale_Odin; 10-31-2020 at 03:12 AM.
    "But the Ley-Lines... they're pulling me in. Forgive me healer for I have sinned."