I'd rather rescue stays but gets fine tuned so it is more responsive.

Small story, Copied factory 1 Nin and 1 Sam, Sam used lb3 on 3rd boss I rescued to get them out of animation lock, they asked I not do that as they like seeing the full animation on their character, I go ok, 4th boss Nin lb3 I rescue and I get a thank you as they hate the animation lock that comes with it.

2 very different opinions for the same skill being used for the same thing.

It really comes down to personal preference and you hate it, clearly, but most likely tough cookies to it ever being removed, its usefulness outweighs its negatives, plenty use it for legimate means and denying a tool because people like you can't handle it happening to you and create such a huge negative reaction (like really your day is completely ruined because you got rescued once, overreacting much? Or there deeper issues in your life you need to work out?) over it.

What's next get rid of provoke because a tank can use it to cleave the party causing a wipe? Or how about tank stance because everyone loves aggro wars right? Or how about movement because troll players run into everything to grief their healers? You see the absurdity removing rescue due to this reasoning of i can't deal with it being used on me can lead to?