Lots of variables to consider. Assuming I start out at Limsa...
-> Attune to aetheryte -> Learn how to move aether so I can utilize it -> Go to Arcanist Guild -> Learn geometry and physick for healing and resurrection to save lives, have a pet carbuncle to help with ambushes -> Realize this is a dead path if I don't have the echo since SMN means I have to fight primals and SCH is pretty much impossible without finding a faerie that works-> become an academician and create my own spells-> Work with Rammbroes -> befriend G'raha Tia -> Survive 3 expansions worth of content and be productive -> Maybe become a Marauder/Rogue -> Befriend Godbert to secure my life using the secret dance of House Manderville-> Figure out whether I can ever get back home -> Realize Adventuring means I will probably never get housing unless I build my own house in some foreign district that only NPCs can have -> Figure out what to do with the situation -
1. Go find the WoL, befriend him, and giving him a quest to return me back home with the lucrative reward of a new ACN support skill I made up as an Academician (cause blue quests are worth doing), or maybe receive help from Y'shtola once she finds a way to the First so I can borrow the teleportation device to a one - way trip back to home with the Exarch's help ... unless I bring an aetheryte stone :>
2. Realize I can't go back home because I can't get the coordinates of this place and because of the 5.3 ending, so I find a nice Hrothgar to settle down with in Bozja for the rest of my life and live happily ever after, assuming I survive the battle in Bozjan Front
3. I somehow end up becoming relevant to the plotline and have to help the WoL due to ingame knowledge of events that will come to pass.
4. This is the bad timeline so I go oop