We don’t need this. There’s plenty of representation of the GAMES races a coming in all shapes and sizes, sexes and colours. So sod off with this nonsense.
We don’t need this. There’s plenty of representation of the GAMES races a coming in all shapes and sizes, sexes and colours. So sod off with this nonsense.
Yeah wow such representation. The one non-white character in this image has been dead for the entirety of ARR onwards..
Probably because it's something without concern in Eorzea.
There appears to be no history of skin tone and colour being a cause of contention, rather the physical race was/is.
It makes a lot of sense that skin tone just doesn't matter to these people.
http://king.canadane.com
there is no non-white character in this image.Yeah wow such representation. The one non-white character in this image has been dead for the entirety of ARR onwards..
All of them from different races (3 Hyur, 4 Elezen, 1 Lala, 1 Miqote), but no. Need shouting about color.Yeah wow such representation. The one non-white character in this image has been dead for the entirety of ARR onwards..
Complaining about lack of black people representation in a game that is developed by Japanese, who have nothing to do with political and social matters of the US and the western society overall, is nothing sort of ludicrous .
They don't care about filling quotas because it has literally nothing to do with them. Quotas are absurd by themselves in any game, but if they're based on issues from another culture and/or country, they're ludicrous.
Racial diversity isn't something that only happens in America, and it should ideally be dictated by the setting rather than the writer's nationality. If they've researched a culture to draw inspiration from their architecture and lifestyle, they would also have an understanding of what that race looks like and (assuming their story is populated by humans or human-like people) consider that the fictional race should look like the people who "belong to" that cultural inspiration.Complaining about lack of black people representation in a game that is developed by Japanese, who have nothing to do with political and social matters of the US and the western society overall, is nothing sort of ludicrous .
They don't care about filling quotas because it has literally nothing to do with them. Quotas are absurd by themselves in any game, but if they're based on issues from another culture and/or country, they're ludicrous.
A writer setting a story in modern America should be thinking about reflecting the races found in modern America.
A story set in medieval England should have the diversity you would expect in medieval England.
A story set in a fantasy setting shown to cover a range of Earth-equivalent cultures should be showcasing those cultures in their cast. Ideally that leads to something that looks like a diverse range of Earth races, although the more fantastical races muddy that somewhat. Still, the races that do have a human range of skin tones do tend to follow human appearances in equivalent Earth cultures - darker-skinned Hyurs and Seeker Miqo'te in the desert regions, paler-skinned in the northern countries.
I don't think FFXIV does a great job of showcasing their own diversity in that line of thinking. Sharlayan sounds like it should be a melting pot of cultures yet the Sharlayan characters seem very samey. The one featured Ala Mhigan cast member doesn't look Ala Mhigan by their own established character designs.
While it's not affecting Earth-like diversity, even the fictional races aren't immune to this sameness, and I think it's something in the designers' approach to "attractive" character designs (by their own ideals) over logical ones. They invent a green-skinned race but then any featured members get customised skin tones in a more human colour. The "perfect beauty" goddess of the Indian-inspired snakelike Ananta is a pale-skinned brunette with no snakelike features.
This isn't about hitting some required quota, it's about making their own world setting make sense.
Last edited by Iscah; 11-16-2020 at 12:54 AM.
When the line of argument is "there is no POC Scion" it IS about quotas. When someone goes on about how there isn't enough PoC NPCs in the game, it IS about quotas. Because both lines explicitly state that there is a minimum amount of POC NPCs that need to exist in order to meet demand. In other words, a quota. Don't pretend now it's otherwise because that's where the whole post has been ranting on about.
It's isnt about making a good fantasy setting (which is a blatant lie since adding PoC to a story is completely unrelated, because by that line of thought LoTR, one of the main pillars of modern fantasy, would be garbage), it's about people wanting to see a skin color represented because anytime its not the world turns upside down.
And yes, nationality of the writer matters because, you know, there's no such thing as a world with an homogenous culture with homogenous values. Japanese people have their own values and, yes, their own views about how PoC representation affects the setting. And you don't need to do much search to see that they they don't care at all and they don't find any inconsistency in a game not having a black Scion (blatantly ignoring Arenvald). And it's not that they're objectively wrong, it's just they have their own ways and you have yours, due to completely different backgrounds. Because they hardly have a black skinned populations, most of the could easily live their lives without ever meeting one personally. What happens in the US doesn't necessarily happen in the rest of the world.
I'm not addressing the OP's point (which, given that they have previously been identified as 'borrowing' controversial posts from Reddit, is most likely insincere anyway).When the line of argument is "there is no POC Scion" it IS about quotas. When someone goes on about how there isn't enough PoC NPCs in the game, it IS about quotas. Because both lines explicitly state that there is a minimum amount of POC NPCs that need to exist in order to meet demand. In other words, a quota. Don't pretend now it's otherwise because that's where the whole post has been ranting on about.
Your argument seems to be Japanese writers have no reason to care about diversity because it is a "political and social matter of the US". It isn't - it's how the world works. People from different places look different, and that adds realism to world building. Adding characters from different in-game cultures adds both visual variety to the cast and a chance to explore those different cultures and ideas.
Tolkien didn't (as far as I recall) take his story to places that would call for diversity. I agree with not wedging it in where it doesn't make sense.
You don't need to meet someone from a race to know that they exist in a setting. If I'm using an ancient Egyptian setting in a story then I don't need to have personally met an Egyptian person to recognise that people in that setting look a particular way.
The world designers of FFXIV get that concept, to a point. The minor characters fit the setting they've been put in, but the same approach isn't applied for starting roles.
I don't want to see characters introduced to fill a quota, but I do wish they thought about it more for their own setting's sake.
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