Right. So, this content is about a couple weeks old right now and we already are having issues. For one: Duels. We know it's supposed to be a 1v1. We know it's supposed to be qualified by not taking avoidable damage. What we didn't know was the boss was gonna run off after the 1v1 is resolved until we saw the first Duel.
So to start, let's go over what we've found during our time in Bozja:
To spawn a Duel, the following requirements must be met:
- 50 4th Legion Enemies must be killed in that area(areas are divided by Rank. Area 2 is Rank 5, and Area 3 is Rank 8)
- Minimum activity needs to happen in that area(i.e. doing Skirmishes)
Once the Duel requirements are met, the Skirmish will be able to spawn. Once it finishes, those that get Gold get Priority to enter the Critical Engagement.
These Critical Engagements with Dabog, Red Comet, and Dainsleif spawn their respective CEs once completed. Do note however that these CEs are special as their duels will spawn if somebody does not take avoidable damage. This is typically shown by Vulnerability Stacks, and must be done without dying.
The problem afterward is what caused toxicity and frustration among the community: Getting into the Duel. In an active instance, there are at least 10-18 people now qualifying for the duel and it makes it even worse when that person is new to the fight itself.
When a Duel is finished, regardless of outcome, it will go on cooldown for an hour in the instance before becoming available again(50 4th Legion mobs can be killed during this time to pop it again after that time has passed, and can be buffered similar to Eureka).
To fix this and prevent further frustration for both new and veteran players going for Duels, I petition the following:
- Duels will last for 20m, as set by the in-game timer. Should the player fighting in the duel be KO'd, they will be Returned automatically to the base camp before the Duel resets and lose Mettle as per the system. This adds a risk/reward mechanic, making it enticing to players who are looking to gain high amounts of Mettle going towards Rank 15, the current cap.
- Should the player be defeated in combat, the boss will reset the field. The lottery will then begin again in the Resistance Recruitment panel. To make it apparent, grant those who have qualified for the Duel a "Special Orders" Buff that lasts for the entirety of the Duel's timer. Once you enter the Duel, you will lose the Buff. If there are no participants at the end of the Duel Recruitment Timer(27s) then the Duel will end and go on cooldown.
- The CE's timers for Dabog, Lyon, and Sartauvoir must be reduced to a cooldown of 15 minutes since resolution of the last Duel. This is to ensure that people will have multiple chances to access a Duel in a single lockout of 3h.
Doing this should be enough to appease everyone on the aspect of duels, and it would help a lot in the next Hotfix for 5.35 for everybody. It'd be more enjoyable, and less annoying when trying to find Duels you want to fight and have to wait an hour in instance multiple times.