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  1. #5
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gemina View Post
    In theory, yes. The end result though is RNG creates a multi case scenario. A good comparison is to use NINs dream within a dream. I know, "say what!?" The reason I pick this skill despite being and ogcd ability with its own mechanic is because it is a threefold attack. By 'threefold' that means there are three consecutive hits at 200 pot each for a total of 600, instead of an animation showing three hits that actually only hits once for 600 pot. What happens here is that each hit can crit, direct hit, or both. Same thing when it comes WHM 'replaced' GCDs when using Misery.

    In order for Misery to truly return those three GCDs, it would also have to be a threefold attack, which I am all for. Seeing three magical blasts akin to flowery fireworks would just be sick. We would lose those 100k single Misery casts, but when you see potentially three 50k+ in a sequence, it will be very satisfying indeed.

    What they would have to do at this point is make the lily mechanic less passive. I am ok with the afflatus skills being tied to the lilies, but WHM needs to do something to earn those lilies rather than just wait for them to generate.
    The chances of getting 3 consecutive hits to crit would be less than getting your single Misery to crit, yet they'd have to be balanced the same. So you'd see those bigger numbers a lot less frequently.

    Misery has a potency of 900. If it were three hits, they'd have to be 300 each.
    Let's say for simplicity's sake, a crit is 20% chance and increases damage by 20%.

    1 crit Misery would deal 1,080 potency damage.
    3x crit Misery would deal 1,080 potency damage (360+360+360)

    1 crit Misery has a 20% chance of triggering.
    3x crit Misery has a 60%*40%*20% chance, so 4.8%.

    If only 1/3 hits crit (60%-28.8% = 31.2% chance), it's 960 potency.
    If 2/3 hits crit (60%*40%-4.8% = 18.6% chance) then it's 1020 potency.

    If you average it out over thousands of casts, then the DPS output would be the same, but over the course of one fight, with maybe 5-10 casts in total, you're not likely to see any benefit from it. Your parses will be more consistent, but you won't see as much variation, and you'll lose those cases where you got lucky and did manage to get a few big crits out.
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    Last edited by Seraphor; 11-08-2020 at 11:04 PM.