Page 2 of 2 FirstFirst 1 2
Results 11 to 13 of 13

Hybrid View

  1. #1
    Player
    darcstar62's Avatar
    Join Date
    Dec 2017
    Posts
    54
    Character
    Cailee Caitlen
    World
    Brynhildr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by currentlemon View Post
    It's a simple change, really. Lilies generate every 30 seconds in battle. At 90 seconds, you get three lilies. So just change it so that a Blood Lily will appear on the job gauge every 90 seconds. See? Simple! I think a change like this is a great QoL change.
    I agree that it's kind of weird since sometimes since it bugs me to see my lilies full and I find myself hoping for some downtime so I can spam needless Raptures just to trigger Misery.
    (1)

  2. #2
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    The other advantage to misery is it lets you squeeze more DPS out under raid buffs. While you effectively only get 3 out of 4 Glares from it, it lets you put those three Glares into a single GCD that can align with most 90/180s raid buffs, further mitigating the penalty for using them in the first place.
    (0)

  3. #3
    Player
    oblivion238's Avatar
    Join Date
    Jun 2020
    Posts
    31
    Character
    Enigma Nightshade
    World
    Exodus
    Main Class
    Scholar Lv 80
    Removing lilies from damage would essentially bring us back to StB WHM. I'd rather not go down that route.
    (0)

Page 2 of 2 FirstFirst 1 2