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Thread: Archers!

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  1. #1
    Player
    Platinumstorm's Avatar
    Join Date
    Mar 2011
    Posts
    748
    Character
    Chardut Mazzma
    World
    Excalibur
    Main Class
    Archer Lv 100
    Archer is actually the quest I'm least worried about seeing change, to be honest. It has pretty good animations, but I would like to have indicators on where my AOE effects are going, and making it a bit more engaging than just nocking arrows, using buffs, and then attacking.

    Classes in general need to have some crowd control abilities and it would be great if buffs/debuffs became more important across all classes, I think. It would be fun to set different kinds of traps.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    8
    Quote Originally Posted by Platinumstorm View Post
    It has pretty good animations, but I would like to have indicators on where my AOE effects are going, and making it a bit more engaging than just nocking arrows, using buffs, and then attacking.
    Whole heartedly agree. Getting sick of using AOEs and "magically" not hitting half the enemies.. Besides that, (and the fact arrows are WAY too expensive) I think Archers play pretty well right now. Can't wait for some class-specific gear though!
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  3. #3
    Player
    Arya's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    82
    Character
    Arya Nyx
    World
    Excalibur
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Mephala View Post
    Whole heartedly agree. Getting sick of using AOEs and "magically" not hitting half the enemies.. Besides that, (and the fact arrows are WAY too expensive) I think Archers play pretty well right now. Can't wait for some class-specific gear though!
    True, a little highlighted area on the ground could be added to show where you're going to hit - and thus what you will hit. They can even implement that for other classes that have AoE/cone attacks.

    Arrows......well, they were not exactly cheap in FFXI either, and because there's a high demand for them (we fire a lot of arrows even if you play conservatively, and they are not recyclable in a grand way - yes, I know Scavenge exists, but it doesn't significantly lower your costs), the supply will continue to have high prices. As more and more Carpenters rank up, I'm sure the prices will drop a little and stabilise, but I fully expect arrows (and most likely bullets too in the future when they release gun classes) to still be relatively expensive. Saying that, if cost is an issue, go back to Warped Arrows. They may not be "optimal damage", but they are cheap.
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