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  1. #51
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Granyala View Post
    I assume I get the necessary skills along with the job?
    Your arbitrary restriction to change makes no sense, so I will ignore it.

    Content wise, I think this game is fine as is. I don't have any major grievances.
    Systems wise, there is a TON of potential for improvement. laggy netcode, redundant dialogues, nonsensical restrictions etc.

    I would focus my efforts on the system side under the hood and leave the creative stuff to other DEVs.


    Yep, especially if documentation of old projects is ... sketchy at best and the original people that did it are no longer there.
    I think they are saying you cant like change dia into an aoe dot for example but you could bring aero iii back and make that aoe dot.
    (0)

  2. #52
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by SavishSalacious View Post
    You're turn. Please do try and keep it serious.

    No: "Male this race", or "Permanent that job" or "Change housing" Try and be artistic. Put some thought into it.
    Mine is a two part on Housing.

    1) I would redesign Apartments into a large cube (Maybe Small or Medium House Size) with an area for outdoor furnishing placement. Maybe 2/3 Indoor and 1/3 outdoor. The cube would allow players to design their Apartment how ever they want; one floor, two floors, three floors. You can garden on the patio. (Sorry but I think these is a close to instance housing we'll get but compromise is giving the player the ability to create their own unique housing experience.)

    2) Add a new feature that creates a shared Housing District specific zone that acts as a social gathering area like a park for all the Ward in that specific District. To add items to this area, the community would earn points via item turn in like Doma Rebuild and by doing a new Ward Active Time Event (WATE) that would pop in the wards. Player would then chose where they want to add points to; playground, ponds, picnic area, whatever they add. Seasonal Event could happen here and maybe have a carnival every month or two.
    (1)
    Last edited by Dyvid; 10-31-2020 at 02:23 AM.

  3. #53
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dyvid View Post
    Mine is a two part on Housing.

    1) I would redesign Apartments into a large cube (Maybe Small or Medium House Size) with an area for outdoor furnishing placement. Maybe 2/3 Indoor and 1/3 outdoor. The cube would allow players to design their Apartment how ever they want; one floor, two floors, three floors. You can garden on the patio. (Sorry but I think these is a close to instance housing we'll get but compromise is giving the player the ability to create their own unique housing experience.)

    2) Add a new feature that creates a shared Housing District specific zone that acts as a social gathering area like a park for all the Ward in that specific District. To add items to this area, the community would earn points via item turn in like Doma Rebuild and by doing a new Ward Active Time Event (WATE) that would pop in the wards. Player would then chose where they want to add points to; playground, ponds, picnic area, whatever they add. Seasonal Event could happen here and maybe have a carnival every month or two.
    You're fine to change apartments. But you couldn't change say housing plots - unless you introduce an even larger one. I like your ideas.

    Quote Originally Posted by MsMisato View Post
    I think they are saying you cant like change dia into an aoe dot for example but you could bring aero iii back and make that aoe dot.
    You are correct.

    I would add a new feature for new players that would follow them from 1-50, putting them in situations - optional of course - that help them better understand their class. While you might think we have class jobs and class quests and a bit of tutorial and guild hests, I am talking solo instanced areas where you cannot die, but cannot leave till you pas the objective - lest you "give up".

    For example, you learned a new vital tanking skill, so you are given an option to "try it out", this puts you in an instanced area, where an enemy will come towards a object with argo on it (drawing the enemy) and your job is to use that along with your other skills to draw the enemy off the target and keep it off for a period of time.
    (1)

  4. #54
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    temple knights and sekiseigumi as grand companies, along with updates for all grand company ranks.
    (2)

  5. #55
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    This will sound very stupid and needlessly unnecessary but an option to revert jobs to previous expansion iterations when doing synced content.
    This will reflect the state of the jobs in the last patch of the expansion (x.5), and the state of the job will depend on what level is the synced content in.

    1-50 = Revert to ARR state
    50-60 = Revert to Heavensward state
    60-70 = Revert to Stormblood State.

    I just want this just because I miss old MCH. No other reason really.
    (1)

  6. #56
    Player
    SavishSalacious's Avatar
    Join Date
    Nov 2016
    Posts
    242
    Character
    Alex Mathethious
    World
    Malboro
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Payotz View Post
    This will sound very stupid and needlessly unnecessary but an option to revert jobs to previous expansion iterations when doing synced content.
    This will reflect the state of the jobs in the last patch of the expansion (x.5), and the state of the job will depend on what level is the synced content in.

    1-50 = Revert to ARR state
    50-60 = Revert to Heavensward state
    60-70 = Revert to Stormblood State.

    I just want this just because I miss old MCH. No other reason really.
    I like this. Can we has it please?
    (3)

  7. #57
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by SavishSalacious View Post
    I like this. Can we has it please?
    Yeah eso when you find out your level 65 PLD clemencies for 20% less than a free trial players at 60. I actually agree with this
    (0)

  8. #58
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ceasaria View Post
    I will give the possibility to play any jobs iterations from previous expansions in all contents expected savage raids and ultimate fights from actual expansion.

    You would like to play your Ninja (Realm Reborn), Dark Knight (Heavensward) or Astrologian (Stormblood) in Shadowbringers ?
    Yes, you could !!!
    Quote Originally Posted by Payotz View Post
    This will sound very stupid and needlessly unnecessary but an option to revert jobs to previous expansion iterations when doing synced content.
    This will reflect the state of the jobs in the last patch of the expansion (x.5), and the state of the job will depend on what level is the synced content in.

    1-50 = Revert to ARR state
    50-60 = Revert to Heavensward state
    60-70 = Revert to Stormblood State.

    I just want this just because I miss old MCH. No other reason really.
    GIVE ME IT, GIVE IT NOW ;n;

    seriously, I'm jealous, that is an amazing idea and it would really make a lot of people happy I reckon. Even if it was only for older duties.

    I have suggested it before on the healer forums but daft old me forgot to make it apply to other jobs. Old mch, 3.0 drk, 2.0 monk...
    (0)

  9. #59
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,254
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Oh, another thing. I saw this being suggested by a player in another thread so it's not an original idea, but a new limited job: Magitek Pilot

    It would be a job that starts at 70 and goes to level cap. It shares equipment with the Aiming set and equips 1-hand small pistols, as opposed to the big MCH guns. Mechanically in combat is a very simple job with fewer skills, even without a gauge, because its combat is just useful to not actually die out there in the open world in case you engage with something. So it has some stuns, slows, etc. It can't really queue from anything - all the experience you get comes either from killing monsters out there (not efficient) or doing the MTK specific content that are mech piloted missions, in which you really go for a mech simulator mini-game, controlling your mech from either the cockpit or in 3rd person. With brand new combat mechanics.

    Their lore centers around the Garlond Ironworks, where you can choose and customize your magitek unit with different parts, and more added as future content comes. To unlock this job you have to go through the Weapon series in Shadowbringers, since it is clearly linked to those events and their outcome. It would also be very cohesive with actually taking the game lore to face the Empire in future content, so there are a lot of things to create plot lines.
    (1)
    Last edited by Raikai; 11-01-2020 at 10:26 PM.

  10. #60
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Raikai View Post
    Oh, another thing. I saw this being suggested by a player in another thread so it's not an original idea, but a new limited job: Magitek Pilot

    It would be a job that starts at 70 and goes to level cap. It shares equipment with the Aiming set and equips 1-hand small pistols, as opposed to the big MCH guns. Mechanically in combat is a very simple job with fewer skills, even without a gauge, because its combat is just useful to not actually die out there in the open world in case you engage with something. So it has some stuns, slows, etc. It can't really queue from anything - all the experience you get comes either from killing monsters out there (not efficient) or doing the MTK specific content that are mech piloted missions, in which you really go for a mech simulator mini-game, controlling your mech from either the cockpit or in 3rd person. With brand new combat mechanics.

    Their lore centers around the Garlond Ironworks, where you can choose and customize your magitek unit with different parts, and more added as future content comes. To unlock this job you have to go through the Weapon series in Shadowbringers, since it is clearly linked to those events and their outcome. It would also be very cohesive with actually taking the game lore to face the Empire in future content, so there are a lot of things to create plot lines.
    I too liked G Warrior and would like more content related to it, as well as more customizable stuff involved in tooling a G Warrior-like squad of players Bottom of the barrel is pvp, but it would be cool to have skills that were interchangeable for some variance
    (1)

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