I'd use the job to rewrite the spaghetti code we keep hearing about so that it doesn't limit so much. A win for everyone!
I'd use the job to rewrite the spaghetti code we keep hearing about so that it doesn't limit so much. A win for everyone!
A noble thought. If only it were that simple, my life as a software engineer would be so much easier. Alas, rewriting more than often implies "bin everything and start from scratch".
New 8v8 or 16v16 PvP mode that randomly selects from CTF, payload, control point, or something like the old 8v8 Feast. Not as competitive as Feast, as chaotic as FL, or overly complicated as RW. Just simple fun.
Last edited by Esmoire; 10-29-2020 at 06:38 PM.
I mean, hey, if it was my only goal, I was allowed time and resources, and they were paying me enough...
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It was in FFXI and FFXIV 1.0, it should be here.
I would love to get harder dungeons !I'd add in complex 4 man dungeons with 6~12 bosses, along with a questline revolving around them. The dungeon trash would be difficult too. Call it, "Brutal Roulette" once you've done'em all. It'd reward you with gear 5 ilvls lower than Savage, and if you completed the roulette, it'd reward you 450 <insert current weekly capped tome here> along with 900 of the other two, and 50,000 gil. It'd also reward weapons 5 ilvls lower as well, once a week.
It'd have some difficulty limitations.
One raise allowed per player per boss, and you gain up to 6, one for every boss defeated. Wiping doesn't fail the duty, but your raises are kept separate from dying and returning.
Two hour time limit.
In the 12 boss ones, every boss from 7 and onwards will add 10 minutes to the instance timer.
The boss arenas don't seal. This means you have total freedom inside, for weal or for woe. Though for some bosses, they may gain an insanely powerful buff if taken out of their arena. Also, depending on dungeon design, there may be no way to leave their arena once you are in combat inside.
Titles and a Mount for enough completions of both the dungeons themselves and the roulette.
twitch.tv/bibipizzy
I'd add new dye colors, Neon chartreuse, bright orange, more metallic colors, even try to add some new effects.
^^^
The trial 100 fight against the five Judges is an excellently designed boss fight.
Most boss fights in gaming go the easy route of just having a boss that is a damage sponge that is immune to everything.
Not in the fight against the five judges. The 5 judges have rather low health for bosses, and they are actually vulnerable to status conditions. The 5 judges work as a team, buffing each other and employing strategies like using reverse on you, and then casting potions and elixirs on you to deal damage. You can't overpower the fight by grinding; you have to know your stuff. The fight tests your knowledge of the game mechanics.
I would like to see more boss fights/encounters designed like the five judges in general, but I'm not sure if that'd work well with FFXIV's content format. It could work as savage tier 4 man content, perhaps.
Special super-abilities that are gained via later MSQ completions, that aren't restricted to any one job or level. More or less "I am teh WoL" pimp-slaps you can use to erase mobs on a long cooldown, somewhat reminiscent of XI 2-hour abilities.
I assume I get the necessary skills along with the job?
Your arbitrary restriction to change makes no sense, so I will ignore it.
Content wise, I think this game is fine as is. I don't have any major grievances.
Systems wise, there is a TON of potential for improvement. laggy netcode, redundant dialogues, nonsensical restrictions etc.
I would focus my efforts on the system side under the hood and leave the creative stuff to other DEVs.
Yep, especially if documentation of old projects is ... sketchy at best and the original people that did it are no longer there.
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