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  1. #19
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Here are a few, maybe come back again if the thread survives the Necromancer lol.

    Museum of History / Explorers Guild:
    -will have tangible rewards and progression but has also the general concept of rewarding lore of the game (rewards can even relate to the content you've done, so like a replica of armor you learned about from some cool person)
    -new chocolo fueled archelogy content (hot and cold mini-game, with progression- but is still something that can be done and enjoyed casually)
    -new organization / guild to handle the physical growth of history and content hub, can be a new explorer's guild or can be a museum like in the last area of ShB with hints to "remember us"
    -new game wide codex that is filled out via a variety of different means, many characters that are important gaining entries from quests (so SE can back fill the codex for those that've done the content), first time you enter areas, kill monsters, of course a lot of details from archelogy (like areas gaining new passages or subsections). Codex being gamified a bit.

    Vincent, Dante (Devil May Cry), Yuri (Shadow Hearts) Inspired Transformation Job:
    -bit brazen personality like Yuri or Dante, animations having this air of confidence and cocky nonchalance.
    -DD role, will have strong offensive presence and unique utility to each form by being able to shape into the form that best fits the situation, like a bruiser form that allows them to soak damage fairly well (but mechanics built so it can't sustain in boss fights, will never replace an actual tank, but in solo play or in extreme 'world is topsy turvy' temporary group situations. For short periods of time you might have the feelings egi titan had (minus the crazy aoe / ability damage reduction that titan had, which allowed egi to tank Ramuh lol)), with of course other forms like a ranged, melee, and hyper caster mode.
    -personally imagine their weapon being a bit like Spawn or Bayonetta in the shape of a cloak, scarf, sash, etc. Like in close range their animations turn into punching the enemy with their weapon shaping with their attacks (as if they had four arms), at mid range they might mockingly finger gun the enemy (like dante might in DMC) with their weapon firing off bolts of energy almost like Voldemort (harry potter, last movie). Also think of Nezha (Chinese Myth). The weapon was picked because I think it could be a great way to both set the tone of the character (like Vincent), it's a visual set piece that's pretty prominent, but also because in your transformations your weapon can still be visible. Like if this was a druid character you might imagine your shawl showing on your wolf form (this way the transformations have a sort of customization to them), relic weapons could even lightly change the model as a sort of bonus (like add runes, special effects, or recolor). Of course I'm not thinking animals so much for 'forms', but that was just an easy example where you might imagine it fits together (rather than trying to describe a transformation first and then the weapon being part of it at the same time lol).
    -Besides the obvious positional change each form would have a pacing difference and utility that is unique to that form, like the utility of bruiser mode would be reducing your own damage (and perhaps slightly for your group), the utility value unique to each form would be quite tangible and useful but because you had to switch forms to use it and that means you'd miss out on doing your big move (each form resetting the progression to the 'move') so you'd have a balancing concept that prevents you from hyper utility and hyper damage (unlike jobs that have access to the whole kit of utility at once, this job would have in general a very wide range of utility but be quartered off into sections where you have to load that section up to use it).
    -Mechanic that encourages shifting so you're not always 'the form' for that content, and adds more value to the other forms because while the situation might say "x" is the best you were just "x" so now you have to pick from "y, z and q". "Which one is the best now?" you get to ask yourself as you look at both the boss and your team's needs.

    Personal Airship:
    -Uses a node based system so it's low on memory compared to housing and customization is different. They can use kits made by crafters like "Opulent Desert Dweller" could be a kit made from a number of housing items, when socketed into a room would decorate it to that theme (replacing wallpaper and certain objects). Rooms working through a blueprint or node based system as well, so you can either follow the shape of the ship (if se goes blue print route) or make your own general shape (would need some sort of 'magic' logic for the interior of your ship though lol).
    -Rooms you can imagine like captain's quarters, chocobo stable, engine room, infirmary, foundry, garrison barracks, map / bridge, etc. Each room providing a special purpose and many coming with upgrades (just like the kits would), so like the beginning chocobo stable might be just a room with some hay, but the max tier (which may have it's own requirements to use) would be like an actual full service stable that houses multiple chocobos, or a garden room that later may appear as a pretty grand greenhouse (big airship required)
    -Exterior of the airships also node based so you could change railing, colors, etc, but it wouldn't be insanely complex
    -Would act with housing features for FC that don't have a house (stable, crafting basement, etc), don't need a FC to have this content but the very big airships would take a lot of resources and while you don't need 50 rooms and a battlecruiser in scale to enjoy the system it would be available as a gil sink for those who wanted to go big because they can.
    -May call your airship when in the open world, allowing you to board seamlessly (like going into the ocean with bubbles), your airship if brought into a zone by flying there would be visible when on the ground of the zone (like the Prima Vista is in Kugane). When on your airship if you're inside a zone your backdrop would be the zone you're in.
    -Wont have some features that would mean players never leave (like you still have to land to use the market board), but would have some special features like being able to command your squadron, chocobo, etc.

    Squadron Expeditions and Hamlet:
    -Squadrons gain a content where you can lead into dungeons to unlock resources for your GC and yourself. Like a war map is opened up where you can gain control of resource lines to unlock new content and progress through the system. With your group you may open up a pass for chocobo caravans which increases your squadron's gear or grants you some sort of token reward, once you've unlocked that route a nearby dungeon can now be explored and so with your squadron you'd do a dungeon but it'd have some twists (like dynasty warrior near loads of monsters, or some new mini-bosses, it wouldn't be the exact same dungeon you normally do). Once you delve deep enough you unlock camps and at key locations set up stations that can provide new benefits to your squadron or yourself. Like you might go deep into the lava dungeon which gains you access to a special type of furnace location (which relates to some crafting buff or recipes, and unlocks the ability to make a special furnace for your airship / house infused with that power).
    -A bit like what's going on in Ishgard restoration + Doma Reconstruction but here you'd be making a lot more personal decisions and able to build up your own little hamlet filled with NPCs and services to them as you go through the world, perhaps your airship rests here too. This content could also work well just for FCs (and be a bigger project then). Like picture Dark Cloud (that old playstation game) where you made yourself a little city. Or a bit like Homestead in Assassins Creed. With Squadrons, if solo player driven, fueling that content (else if FC then obviously a bit different).
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    Last edited by Shougun; 10-29-2020 at 07:52 AM.