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  1. #31
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,590
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Canadane View Post
    I'd bring 1.0 butts back.
    With extra cornbread.
    (1)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  2. #32
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,526
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Rework on open-world content. I'd have FATE exp increased, I would incorporate the bicolor gemstones into ARR, HW, and SB game/expansions. These rewards will be completely reworked to include rarer items, such as that map items from the previous set of treasure maps would be included, albeit it a fairly extortionate price, to compensate for the fact you won't be running treasure maps. I would also add mounts and minions from respective dungeons of the zone (e.g. Shoebill for 250 Bicolor Gemstones in Tempest), Furthermore, pre-craft items would be available from these vendors to add greater support for those that are doing monocrafting. Alongside dated gear to help support gear catchup for those just recently hitting 80 (e.g. I'd have i445 gear available from these vendors)

    I would then add a feature similar to that of the 1v1 Critical Engagements from Bozja, these will be spawned after completion of certain FATEs, and rather than these be 1v1s they'd just essentially be equivalent to that of Hunt mobs, albeit more mechanics, and harder hitting. Imagine Gorgimera prior to Lv50. Completion of these will award Gemstones, and some tomestones, they would have a superior 'respawn' timer than Hunts, fewer tomes though.

    TL;DR I would try to incorporate Bozja into the open world and up the ante of rewards from bicolor gemstones, and awarded exp. (The rewards they give is as of now is, as Lahabrea would say; Pathetic.), all in an attempt to try and incentivize people doing open world more. It felt amazing back in ARR, and HW prior to the release of Deep Dungeon. I would always see people actively doing FATEs in South Shroud, Costa Del Sol, Coerthas, Northern Thanalan, Forelands, and Hinterlands. Now it's all an utter barren wasteland except every 8~ hours when people go hunting.

    [edit] Misread, but whatever
    (3)
    Last edited by Kaurhz; 10-28-2020 at 09:58 AM.

  3. #33
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    I'd add a second floor to apartment, give ways to upgrade to medium and large. Just so everyone get something that looks like a house that we can't get anymore.
    (4)

  4. #34
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    631
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Nothing too crazy, original, or particularly inventive about it but... I'd honestly want to focus more on character customization as a means of player expression. This would require a rework of the character creator to have more, more, more of everything. Presets as far as faces and whatnot would still exist, but there'd be more emphasis on customizing the finer aspects of one's character. There would be more body types. Players would be allowed to have any style of hair and wear any article of clothing regardless of race/gender.
    (2)


    PGY-3 Family Medicine resident.
    Constantly learning.

    Signature art by @po_yomo on Twitter.

  5. #35
    Player
    Ursa_Vonfiebryd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    727
    Character
    Ursa Nightrain
    World
    Mateus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Angelov-Mercy View Post
    I would love to see what the rooms look like should they add them to the Golden saucer.

    I think there is a game called Vermillion something in the golden saucer where you can use minions to battle. That suggestion also made me wonder how cool it would be if summoners and scholars could use their minions for their job pets (heals/dps)
    Traditionally the inn is horror themed, if you look at the Gold Saucer from FF7. I'd super love that.
    (1)

  6. #36
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,590
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    3 alternatives to each class quest that mingle with other class quest.
    (0)
    Dim dim dam dada dim dim da dada dim da lilam
    Quote Originally Posted by Illmaeran View Post
    Roe, no question. Why be a kitten when you can be a goddess?

  7. #37
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Here are a few, maybe come back again if the thread survives the Necromancer lol.

    Museum of History / Explorers Guild:
    -will have tangible rewards and progression but has also the general concept of rewarding lore of the game (rewards can even relate to the content you've done, so like a replica of armor you learned about from some cool person)
    -new chocolo fueled archelogy content (hot and cold mini-game, with progression- but is still something that can be done and enjoyed casually)
    -new organization / guild to handle the physical growth of history and content hub, can be a new explorer's guild or can be a museum like in the last area of ShB with hints to "remember us"
    -new game wide codex that is filled out via a variety of different means, many characters that are important gaining entries from quests (so SE can back fill the codex for those that've done the content), first time you enter areas, kill monsters, of course a lot of details from archelogy (like areas gaining new passages or subsections). Codex being gamified a bit.

    Vincent, Dante (Devil May Cry), Yuri (Shadow Hearts) Inspired Transformation Job:
    -bit brazen personality like Yuri or Dante, animations having this air of confidence and cocky nonchalance.
    -DD role, will have strong offensive presence and unique utility to each form by being able to shape into the form that best fits the situation, like a bruiser form that allows them to soak damage fairly well (but mechanics built so it can't sustain in boss fights, will never replace an actual tank, but in solo play or in extreme 'world is topsy turvy' temporary group situations. For short periods of time you might have the feelings egi titan had (minus the crazy aoe / ability damage reduction that titan had, which allowed egi to tank Ramuh lol)), with of course other forms like a ranged, melee, and hyper caster mode.
    -personally imagine their weapon being a bit like Spawn or Bayonetta in the shape of a cloak, scarf, sash, etc. Like in close range their animations turn into punching the enemy with their weapon shaping with their attacks (as if they had four arms), at mid range they might mockingly finger gun the enemy (like dante might in DMC) with their weapon firing off bolts of energy almost like Voldemort (harry potter, last movie). Also think of Nezha (Chinese Myth). The weapon was picked because I think it could be a great way to both set the tone of the character (like Vincent), it's a visual set piece that's pretty prominent, but also because in your transformations your weapon can still be visible. Like if this was a druid character you might imagine your shawl showing on your wolf form (this way the transformations have a sort of customization to them), relic weapons could even lightly change the model as a sort of bonus (like add runes, special effects, or recolor). Of course I'm not thinking animals so much for 'forms', but that was just an easy example where you might imagine it fits together (rather than trying to describe a transformation first and then the weapon being part of it at the same time lol).
    -Besides the obvious positional change each form would have a pacing difference and utility that is unique to that form, like the utility of bruiser mode would be reducing your own damage (and perhaps slightly for your group), the utility value unique to each form would be quite tangible and useful but because you had to switch forms to use it and that means you'd miss out on doing your big move (each form resetting the progression to the 'move') so you'd have a balancing concept that prevents you from hyper utility and hyper damage (unlike jobs that have access to the whole kit of utility at once, this job would have in general a very wide range of utility but be quartered off into sections where you have to load that section up to use it).
    -Mechanic that encourages shifting so you're not always 'the form' for that content, and adds more value to the other forms because while the situation might say "x" is the best you were just "x" so now you have to pick from "y, z and q". "Which one is the best now?" you get to ask yourself as you look at both the boss and your team's needs.

    Personal Airship:
    -Uses a node based system so it's low on memory compared to housing and customization is different. They can use kits made by crafters like "Opulent Desert Dweller" could be a kit made from a number of housing items, when socketed into a room would decorate it to that theme (replacing wallpaper and certain objects). Rooms working through a blueprint or node based system as well, so you can either follow the shape of the ship (if se goes blue print route) or make your own general shape (would need some sort of 'magic' logic for the interior of your ship though lol).
    -Rooms you can imagine like captain's quarters, chocobo stable, engine room, infirmary, foundry, garrison barracks, map / bridge, etc. Each room providing a special purpose and many coming with upgrades (just like the kits would), so like the beginning chocobo stable might be just a room with some hay, but the max tier (which may have it's own requirements to use) would be like an actual full service stable that houses multiple chocobos, or a garden room that later may appear as a pretty grand greenhouse (big airship required)
    -Exterior of the airships also node based so you could change railing, colors, etc, but it wouldn't be insanely complex
    -Would act with housing features for FC that don't have a house (stable, crafting basement, etc), don't need a FC to have this content but the very big airships would take a lot of resources and while you don't need 50 rooms and a battlecruiser in scale to enjoy the system it would be available as a gil sink for those who wanted to go big because they can.
    -May call your airship when in the open world, allowing you to board seamlessly (like going into the ocean with bubbles), your airship if brought into a zone by flying there would be visible when on the ground of the zone (like the Prima Vista is in Kugane). When on your airship if you're inside a zone your backdrop would be the zone you're in.
    -Wont have some features that would mean players never leave (like you still have to land to use the market board), but would have some special features like being able to command your squadron, chocobo, etc.

    Squadron Expeditions and Hamlet:
    -Squadrons gain a content where you can lead into dungeons to unlock resources for your GC and yourself. Like a war map is opened up where you can gain control of resource lines to unlock new content and progress through the system. With your group you may open up a pass for chocobo caravans which increases your squadron's gear or grants you some sort of token reward, once you've unlocked that route a nearby dungeon can now be explored and so with your squadron you'd do a dungeon but it'd have some twists (like dynasty warrior near loads of monsters, or some new mini-bosses, it wouldn't be the exact same dungeon you normally do). Once you delve deep enough you unlock camps and at key locations set up stations that can provide new benefits to your squadron or yourself. Like you might go deep into the lava dungeon which gains you access to a special type of furnace location (which relates to some crafting buff or recipes, and unlocks the ability to make a special furnace for your airship / house infused with that power).
    -A bit like what's going on in Ishgard restoration + Doma Reconstruction but here you'd be making a lot more personal decisions and able to build up your own little hamlet filled with NPCs and services to them as you go through the world, perhaps your airship rests here too. This content could also work well just for FCs (and be a bigger project then). Like picture Dark Cloud (that old playstation game) where you made yourself a little city. Or a bit like Homestead in Assassins Creed. With Squadrons, if solo player driven, fueling that content (else if FC then obviously a bit different).
    (0)
    Last edited by Shougun; 10-29-2020 at 07:52 AM.

  8. #38
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    806
    Character
    Khloe Stardew
    World
    Siren
    Main Class
    Gladiator Lv 90
    Simply would like to have a home somewhere outside the wards. Be it an instance apartment/ room of some type in hystmill or as far as ala mihgo for example. Like how bdo is for example. It would give my character a place in the game to actually call home or even abit if of background.it definitely could bring the world to life even just a little bit.

    Always down for more customization characters. Such as face features and such..
    (0)

  9. #39
    Player
    MOZZYSTAR's Avatar
    Join Date
    Nov 2014
    Posts
    797
    Character
    Amon Kujaku
    World
    Zalera
    Main Class
    Lancer Lv 8
    You know, I actually used to wish I could unlevel my Dragoon and start over because I couldn't remember how to play it at all (and I still haven't picked it up). PotD works well for me to learn my skills and figure out the class, but it's been so long (8 years) since I touched DRG that I honestly wouldn't mind de-levelling it to start all over again.

    If I could implement any feature, I think I would implement an instance apartment for FCs and individuals alike not unlike @homes in .hack//G.U. For individuals, you could start off with a small, medium, or large apartment (depending upon your budget) and if at some point you could afford to upgrade, you could pay for said upgrade. For FCs, housing upgrades would be based on FC rank and would have built-in features not available in individual apartments, like designated crafting rooms (added on to the original layout) on top of the workshop/member rooms features. And both types of apartments would have like... a "greenhouse" room that gives the illusion of an outdoor yard.

    I think people would not like this feature, though. Some might love it, but others want a fix to the actual residential area because they like the neighbourhood vibe. Personally, I prefer apartments because you can keep them indefinitely unlike regular housing. I can't afford to sub every month, and there have been times when my power was cut out for weeks thanks to microburst and other similar storms, and blahblahblah. Housing didn't always have that kick feature, though.
    (0)
    Last edited by MOZZYSTAR; 10-29-2020 at 03:02 PM.
    I won't be coming back to FFXIV's forums. The forum vibe is way too venomous and brings out the worst in me. I don't like who I am on the forums, so it's best to distance myself.

  10. #40
    I don't like the color system at all, the whole thing,from not enough dyes, to blotchy dull hair and lip colors. My top priority would be to start from scratch with the whole spectrum of colors, adding in what never was. I want ruby red lips, emerald green and a light pastel yellow dye. Red and brunette hair that isn't dull etc....

    Another, top priority would be the ability to shut off experience points so that people who need/want it, can take more time learning their class before they get to 80 and are considered a supposed expert at said class.

    Also, would be neat to be able to take our retainers out and have them join us in their respective fields... So my Miner could come and collect items with me while I'm a Miner or a Botanist can be accompanied by their botanist etc...
    (0)
    Last edited by Archaic-Antiquarian; 10-29-2020 at 06:05 PM.

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