Quote Originally Posted by Raikai View Post
Oh, another thing. I saw this being suggested by a player in another thread so it's not an original idea, but a new limited job: Magitek Pilot

It would be a job that starts at 70 and goes to level cap. It shares equipment with the Aiming set and equips 1-hand small pistols, as opposed to the big MCH guns. Mechanically in combat is a very simple job with fewer skills, even without a gauge, because its combat is just useful to not actually die out there in the open world in case you engage with something. So it has some stuns, slows, etc. It can't really queue from anything - all the experience you get comes either from killing monsters out there (not efficient) or doing the MTK specific content that are mech piloted missions, in which you really go for a mech simulator mini-game, controlling your mech from either the cockpit or in 3rd person. With brand new combat mechanics.

Their lore centers around the Garlond Ironworks, where you can choose and customize your magitek unit with different parts, and more added as future content comes. To unlock this job you have to go through the Weapon series in Shadowbringers, since it is clearly linked to those events and their outcome. It would also be very cohesive with actually taking the game lore to face the Empire in future content, so there are a lot of things to create plot lines.
I too liked G Warrior and would like more content related to it, as well as more customizable stuff involved in tooling a G Warrior-like squad of players Bottom of the barrel is pvp, but it would be cool to have skills that were interchangeable for some variance