Reading certain stuff in this topic that comes from people defending the freedom to do whatever... until is something they don't personally approve is priceless. By the twelve, I love internet.


Reading certain stuff in this topic that comes from people defending the freedom to do whatever... until is something they don't personally approve is priceless. By the twelve, I love internet.
Kinda judgemental here.a) how is smoking "cool" in any way? I just pity the people willingly or unwillingly accepting dependencies and addictions.
b) how the hell does smoking (or drinking for that matter) help you cope with anything? How does putting another layer of problems and health issues on top of all the crap you experienced provide solace or refuge?
b) is not just about this situation, it irks me in nearly every movie too.
Whenever the main character has some emotional trouble, what does he do first? get some alcoholic beverage.
It's so idiotic.
I can see it now: a totally dumbfounded raidboss, grabbing a copy of the "Law of inclusion" in order to figure out whether it would be okay to hit a WoL with disabilities.
You have no idea what's going on in a person's life.
For some folks, it is refuge, even if it "adds on" to other troubles.
Drinking, killing, actual genocide and implied rape exists in this game but a smoking emote is where y'all draw the line? I don't even smoke and I think that's silly lmao
Please don't add it. It's not aesthetically pleasing.
Just throwing my two cents in.
This is a little insulting.If they eat ice cream until an addiction sets in and they risk their health by obesity: yes the same criticism applies.
People need to realize that a hard day is what it is and stress is what it is. Instead of trying to "cope" with the stress, they need to work on mitigating it's appearance in the first place. That's the only sustainable way of tackling such a problem.
Your "creature comforts" won't help your body if you continuously overexert yourself both mentally and physically.
You sound like one of those people that probably tell depressed folks to just "smile more and stop being depressed".
Welp, I 'depend' on antidepressants for depression and chronic anxiety, and pot for pain. Am I someone you think "needs help"?
Cigarettes help folks mood as well for obvious reasons.
We get it, you dont like cigarettes and look down upon it, but to insult and practically belittle folks for "falling into these addictions" is a little...uh....well...
I would like this as a emote. Especially since FF14 has a heavy focus on emotes.
I added a mod specifically for this in Fallout 4, it would be great for screenshots,
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Last edited by Ashliet; 11-02-2020 at 06:03 AM.
I'd personally LOVE a stem pipe emote/pose like Yotsuyu's, all the Karens' judgmental opinions be darned.



There is also a difference between occasional use and becoming dependent on said behavior. Also, not everyone is predisposed to become addicted to things like alcohol or smoking. We know that some ethnic groups due to their genetics have trouble with stuff like alcohol and smoking.
Not everyone becomes addicted to these things and knows their limits.
You're now making me really want this just for character aesthetic and development for Cin. *cry*Personally I don't view the addition of alcohol or smoking in games to be automatically presenting those things as cool. They're usually used for character building.
Depending on the alcohol someone drinks it can show what class of people they belong to. For example expensive alcohol can indicate wealth. Bootleg alcohol can indicate the person isn't entirely opposed to law breaking. Constantly drinking strong spirits can indicate the person has some personal issues. Same with smoking. Cigars are often very expensive. Pre-rolled cigarettes cost a lot more than those you roll yourself. A pipe can show a person is old fashioned or belongs to a high class in society depending on its style. Someone who smokes even in places where it's not appropriate can indicate the person cares little for social expectations or is even reckless.
Additionally there is nothing stopping a dev or character creator team from showing negative effects from vices like smoking or drinking. For more character building a person who smokes could have a nasty cough, or a person who drinks could be shown to get nausea if they do it too much. They can even show characters getting irritable if they don't get their fix. Just because said vices are in a game doesn't mean they are making it look glamorous or cool. It's all about how the presentation is done.
Look at Gerolt, an alcoholic blacksmith who is endlessly in debt. His drinking strongly suggests it is at least partially responsible for his finances. He is also frequently criticised for his drinking and it is said more than a few times he would be better at his work if he had control of it. Certainly the npcs that interact with him don't make his addiction appear cool or even acceptable behaviour.
Humans are flawed creatures and the best way to make characters interesting is to also make them flawed. Giving a character a vice like smoking or drinking is an effective way to do that.
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