Why can't we just have crafting items drop from end game events? FFXI did it with items such as Damascus Ingot for armors like Haubergeon. Not sure why this can't be applied into FFXIV.

Instead of making one better then the other, why don't we focus on making DoW and DoH work together? Lets be honest, getting stuff for crafted gear is a real pushover, and no effort at all. Why not make it so to get certain rare gear, or perhaps really nice accessories, you need rare items that drop from end game content. This is a way you can make both work together.

It works, it worked in FFXI, it can work in here.

As for stats. You can bring up the pitch forks and torches if you like, but maximizing my potential in stats in this game feels only meh to me. Maybe it is because I am so use to WoW's stat allocation system, but the amount more damage I do with my crafted gear compared to my AF feels minimal at most. This is with STR soft capped and PIE nearly capped and a decent amount of ATK power on me. I see a difference, but it feels minimal at best, a kind of "Scrapping at the bottom of the barrel for damage." situation.

I know this was the case in FFXI, but I believe when 2.0 comes out (hopefully with a fixed stat system), it will truly show a significant difference.

I compare WoW because when you have better gear in that game than another player, it really shows, significantly, like 50-60% more DPS. While I understand people in FFXIV work with what they got, for others however, some don't feel influenced to get their stats raised. I honestly could care less if someone is doing 5%-10% more damage than me. As long as I am a viable DPS and eat my food, then I say "Ohh well". I aim for Darklight gear because there is nothing else to collect for me right now. :P

It shouldn't not influence you however, you are a better person than me for maximizing your potential, but until I see significant percentages, I will play the lazy man.