Blue Loot > White Loot.
Why would you be surprised when a craftable item doesn't match up to rare(ish) item.
P.s. We are getting high level craftables new patch, maybe you will find a weapon there suitable to your needs.
Blue Loot > White Loot.
Why would you be surprised when a craftable item doesn't match up to rare(ish) item.
P.s. We are getting high level craftables new patch, maybe you will find a weapon there suitable to your needs.
I think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
Pretty much what im trying to say ... i would just expect it to have more impact on things since it take time and the ratio of sucess is really lowI think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.
There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
It may be more time consuming but that shouldn't instantly make it better.
I still think that dungeon loot should trump most craftable gear, it's pretty much standard in MMO's that craftable gear is for levelling up and the majority of the best in slot comes from dungeons and boss fights.
Sure there is the odd exception to the rule but I kind of prefer it that way.
I personally hate multimelding and the whole materia system could be so much better IMO, but this isn't really the place to discuss this, I will say though that nobody forced you to triple meld so don't expect it to be better than a Primal weapon.
Infact you probably new this was the case prior to getting the 3rd meld.
As I said though the last producer letter had High level crafting recipes on the list of things for 1.22, so there is a possibility that new lvl 50 weapons that are triple melded will be better than primal weapons... time will tell.
Also DMG >Stats . so unless the new craftable weapons are the same or higher in the dmg stat its unlikely meldable ones will surpass them.
Last edited by Jinko; 04-16-2012 at 12:38 AM.
The way I view it is we shouldn't make the same mistakes that all those other "Standard" MMOs make, which is to exclude crafters from endgame content. Since primals don't drop materials, but rather ready made weapons, then the only outlet crafters have to exercise relevance is through the materia/melding system (which in my opinion is a boring grind and kind of inferior to the old 3 tiered HQ system), but it's still all they have. This being the case, crafters should have content that makes them relevant, or else FFXIV loses yet another interesting feature.It may be more time consuming but that shouldn't instantly make it better.
I still think that dungeon loot should trump most craftable gear, it's pretty much standard in MMO's that craftable gear is for levelling up and the majority of the best in slot comes from dungeons and boss fights.
Sure there is the odd exception to the rule but I kind of prefer it that way.
I personally hate multimelding and the whole materia system could be so much better IMO, but this isn't really the place to discuss this, I will say though that nobody forced you to triple meld so don't expect it to be better than a Primal weapon.
Infact you probably new this was the case prior to getting the 3rd meld.
At the moment, it's like, you use materia'd weapon to beat Ifrit. Use Ifrit to get Moogle drop. Use that to get Garuda. And before you know it the game is a gear-grind like any other MMO, only with laggy nonsensical combat mechanics, and you might as well be playing WoW.
To me, it was much more interesting when you worked with your linkshell or friends to pursue the best gear by trying HQ attempts. The day when crafting is repositioned as irrelevant, then it effectively removes an entire interface between players, which is bad for the game.
But as I say, that's just the way I view it.![]()
Last edited by bobbygunz; 04-16-2012 at 12:45 AM.
I believe if they made more unique materia, those that did more than simply adding stats, it would keep a much better balance between crafted gear and boss drops
Fine, have the Ifrit's Battleaxe simply have the best base damage of any other axe, that's fine, but if you could craft an axe and slot it with materia that let you proc Slow on hit, then perhaps you'd prefer that to raw DPS. I'm all for unique and off the wall character builds
Yup, thats what MMO's are and have been for over a decade now, sure you can say well lets be different, but you have to think about what current players want, what players who have quit want and what the would be future customers want.At the moment, it's like, you use materia'd weapon to beat Ifrit. Use Ifrit to get Moogle drop. Use that to get Garuda. And before you know it the game is a gear-grind like any other MMO, only with laggy nonsensical combat mechanics, and you might as well be playing WoW.
If you centralise this game too much around crafting you are taking away the aspect that most people find enjoyable in these games which is gear progression and fancy loot.
Last edited by Jinko; 04-16-2012 at 02:25 AM.
Heres an idea, lets just drop all endgame and make all gear craftable, would crafters be happy then?
Or just make gear harder to get from endgame, which makes people use craftable gear until they get the endgame gear, this makes people leveling and starting endgame buy or craft gear making crafts useful, and the best in slot come from endgame, its a proven mechanic that has been around since before FFXI and in FFXI you never heard people saying "crafting is pointless" over and over again. The way people in here want it the game should be renamed Final Spiritbond XIV.
To fix this, SE needs to release some hard to get damage+ materia. Then we can say there is no point in doing Ifrit anymore. =D
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