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  1. #19
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    Quote Originally Posted by Jinko View Post
    It may be more time consuming but that shouldn't instantly make it better.

    I still think that dungeon loot should trump most craftable gear, it's pretty much standard in MMO's that craftable gear is for levelling up and the majority of the best in slot comes from dungeons and boss fights.

    Sure there is the odd exception to the rule but I kind of prefer it that way.

    I personally hate multimelding and the whole materia system could be so much better IMO, but this isn't really the place to discuss this, I will say though that nobody forced you to triple meld so don't expect it to be better than a Primal weapon.

    Infact you probably new this was the case prior to getting the 3rd meld.
    The way I view it is we shouldn't make the same mistakes that all those other "Standard" MMOs make, which is to exclude crafters from endgame content. Since primals don't drop materials, but rather ready made weapons, then the only outlet crafters have to exercise relevance is through the materia/melding system (which in my opinion is a boring grind and kind of inferior to the old 3 tiered HQ system), but it's still all they have. This being the case, crafters should have content that makes them relevant, or else FFXIV loses yet another interesting feature.

    At the moment, it's like, you use materia'd weapon to beat Ifrit. Use Ifrit to get Moogle drop. Use that to get Garuda. And before you know it the game is a gear-grind like any other MMO, only with laggy nonsensical combat mechanics, and you might as well be playing WoW.

    To me, it was much more interesting when you worked with your linkshell or friends to pursue the best gear by trying HQ attempts. The day when crafting is repositioned as irrelevant, then it effectively removes an entire interface between players, which is bad for the game.

    But as I say, that's just the way I view it.
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    Last edited by bobbygunz; 04-16-2012 at 12:45 AM.