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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by bobbygunz View Post
    At the moment, it's like, you use materia'd weapon to beat Ifrit. Use Ifrit to get Moogle drop. Use that to get Garuda. And before you know it the game is a gear-grind like any other MMO, only with laggy nonsensical combat mechanics, and you might as well be playing WoW.
    Yup, thats what MMO's are and have been for over a decade now, sure you can say well lets be different, but you have to think about what current players want, what players who have quit want and what the would be future customers want.

    If you centralise this game too much around crafting you are taking away the aspect that most people find enjoyable in these games which is gear progression and fancy loot.
    (2)
    Last edited by Jinko; 04-16-2012 at 02:25 AM.

  2. #2
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Heres an idea, lets just drop all endgame and make all gear craftable, would crafters be happy then?

    Or just make gear harder to get from endgame, which makes people use craftable gear until they get the endgame gear, this makes people leveling and starting endgame buy or craft gear making crafts useful, and the best in slot come from endgame, its a proven mechanic that has been around since before FFXI and in FFXI you never heard people saying "crafting is pointless" over and over again. The way people in here want it the game should be renamed Final Spiritbond XIV.
    (0)

  3. #3
    Player
    AlaulaTheGreat's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    347
    Character
    Alaula Aurelia
    World
    Hyperion
    Main Class
    Armorer Lv 60
    To fix this, SE needs to release some hard to get damage+ materia. Then we can say there is no point in doing Ifrit anymore. =D
    (0)

  4. #4
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    they need base attack materia
    (0)

  5. #5
    Player
    ValcKyard's Avatar
    Join Date
    Jan 2012
    Posts
    17
    Character
    Valc Kyard
    World
    Hyperion
    Main Class
    Blacksmith Lv 50
    i just say there should be a way to at least make it near to ifrits axe not some ridiculous axe that has 30 less base dmg. BSM is pretty much useless but ARM can make better armor than pretty much everything. If you tell me DL armors are better you can be mistaken in some extend because you can make parts that are better than the DL armors, but as BSM you cant even make a decent base weapon.
    (0)

  6. #6
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    Max level blacksmith does seem pretty depressing right now in the weapons department.

    I think if the gap between what you could make and what was out there wasn't so massive, it would make the option of a customizeable weapon more appealing. And damage playing such a large role in Marauder/Warrior's effectiveness.

    Damage = more enmity, more healing from damage returns, enemies die faster = less healing needed, more MP conserved by mages, shorter fighters, more loot, more exp, mo problemz, etc.

    Demilune Bhuj, damage 141, common craft.
    Barbarian Bardiche, damage 151, uncommon craft.

    I suspect a triple-melded HQ Barbarian Bardiche still may not compare damage-wise to a primal weapon since Damage appears to be a sexy, irreplaceable stat.
    (0)

  7. #7
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Now triple meld all your gear with +ATTK
    (0)

  8. #8
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by bobbygunz View Post
    I think the point is that 3 slotting materia is probably more time consuming/expensive than just getting an item from a dungeon or someplace. Well, it depends on the drop, and the materia used, but it's a general rule of thumb all the same.

    There's really no incentive or impetus to craft when the amount of investment to craft some of these items far exceeds the payoff. Crafting is basically irrelevant at the moment. Generally speaking.
    Funny.

    AF cannot beat most single-double melded armor for those wanting the best results (not even Warrior), and Ifrit/MogKing weapons require extreme amounts of luck to obtain.

    I will agree on something though, which I've said before: crafting should be more community-involved. Ergo, this thread is barking up the wrong tree; I do think that Ifrit/MogKing/etc. should instead of dropping actual usable weapons, drop some something akin to the abjurations in FFXI that would require a piece of cursed gear that's only craftable by a DoH.
    (0)

  9. #9
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Erika Indira
    World
    Sargatanas
    Main Class
    Pugilist Lv 75
    all the stats on weapons may be different when 2.0 comes around.
    (0)

  10. #10
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Why can't we just have crafting items drop from end game events? FFXI did it with items such as Damascus Ingot for armors like Haubergeon. Not sure why this can't be applied into FFXIV.

    Instead of making one better then the other, why don't we focus on making DoW and DoH work together? Lets be honest, getting stuff for crafted gear is a real pushover, and no effort at all. Why not make it so to get certain rare gear, or perhaps really nice accessories, you need rare items that drop from end game content. This is a way you can make both work together.

    It works, it worked in FFXI, it can work in here.

    As for stats. You can bring up the pitch forks and torches if you like, but maximizing my potential in stats in this game feels only meh to me. Maybe it is because I am so use to WoW's stat allocation system, but the amount more damage I do with my crafted gear compared to my AF feels minimal at most. This is with STR soft capped and PIE nearly capped and a decent amount of ATK power on me. I see a difference, but it feels minimal at best, a kind of "Scrapping at the bottom of the barrel for damage." situation.

    I know this was the case in FFXI, but I believe when 2.0 comes out (hopefully with a fixed stat system), it will truly show a significant difference.

    I compare WoW because when you have better gear in that game than another player, it really shows, significantly, like 50-60% more DPS. While I understand people in FFXIV work with what they got, for others however, some don't feel influenced to get their stats raised. I honestly could care less if someone is doing 5%-10% more damage than me. As long as I am a viable DPS and eat my food, then I say "Ohh well". I aim for Darklight gear because there is nothing else to collect for me right now. :P

    It shouldn't not influence you however, you are a better person than me for maximizing your potential, but until I see significant percentages, I will play the lazy man.
    (3)

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