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  1. #1
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90

    I just wanna say how much I hate a lot of the Masked Carnivale stuff

    Title. I'm getting fed up with shite server ticks and having to waste time doing nothing in fights to throw a damn fish at a mob or I die no matter what. You guys should put a lot more focus into dungeon/trial content with blue mages and stop with the masked carnivale, personally.

    A single server tick worth of lag in these damn fights is enough to literally kill someone. Only ONE way to do the fights, nothing out of the box to do with other skills. Just one copy/paste way to do them. And if you lag at roughly the same point? Oh well do it again, and again, and again.

    I don't really care if people say 'oh it's easy lol'. I'm just tired of how easy it is to have lag eff up any attempt. with mechanic heavy fights.

    I've done 8 man raids and less BS with lag than I do here.
    (19)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  2. #2
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    Agreed, honestly after it released I took one look at some of the Pita stuff they did with it and just noped on out. If the job was mainline and level 80 compatible then maybe I'd level it, but it would be last.
    (6)

  3. #3
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    It isn't the most engaging content. Often times, it involves bashing your head against a wall until you figure out how to handle the instant-kill mechanic, then once you have that down, it becomes a simple stroll to the finish line. And yeah, even if you know what to do, an unfortunate lag spike can put an end to your 3-round fight real quick.

    I'm someone who would appreciate more solo content, but they can do better than this. Honestly, I was glad to see they didn't add more than five stages.
    (6)

  4. #4
    Player
    Bonbori's Avatar
    Join Date
    Jun 2018
    Posts
    496
    Character
    Iunia Arcena
    World
    Balmung
    Main Class
    Weaver Lv 80
    Quote Originally Posted by Blueyes View Post
    It isn't the most engaging content. Often times, it involves bashing your head against a wall until you figure out how to handle the instant-kill mechanic, then once you have that down, it becomes a simple stroll to the finish line. And yeah, even if you know what to do, an unfortunate lag spike can put an end to your 3-round fight real quick.
    You have just described how all Savage (and to an extent, Extreme) fights are structured and I think those are the most engaging content in the game n_n

    I personally think Masked Carnivale is very well designed to provide a similar experience of figuring out and progging a scripted fight without (in most cases) an enrage timer to beat. I'm a big fan of stuff that I can progress through because I feel intrinsically rewarded once all the pieces finally fall into place and all the stuff I was struggling with gradually becomes second nature. Okay, it may not be the best fit for something that has story and an incredibly useful spell locked behind it but... I would like to see a bit more of this kind of design outside of Savage/Extreme/Ultimate.

    Content can be fun without being clearable on the first try. I wish people had higher tolerance for wall-bashing ._. Just high enough to notice that many of those walls are actually staircases.
    (2)
    Last edited by Bonbori; 12-16-2019 at 11:38 PM.

  5. #5
    Player
    Ftail's Avatar
    Join Date
    Jul 2015
    Posts
    310
    Character
    Lilac Blackthorne
    World
    Balmung
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bonbori View Post
    You have just described how all Savage (and to an extent, Extreme) fights are structured and I think those are the most engaging content in the game n_n

    I personally think Masked Carnivale is very well designed to provide a similar experience of figuring out and progging a scripted fight without (in most cases) an enrage timer to beat. I'm a big fan of stuff that I can progress through because I feel intrinsically rewarded once all the pieces finally fall into place and all the stuff I was struggling with gradually becomes second nature. Okay, it may not be the best fit for something that has story and an incredibly useful spell locked behind it but... I would like to see a bit more of this kind of design outside of Savage/Extreme/Ultimate.

    Content can be fun without being clearable on the first try. I wish people had higher tolerance for wall-bashing ._. Just high enough to notice that many of those walls are actually staircases.
    Savage and Extreme content are rewarding because they give you rewards suitable for the content. If you want to be all best in slot you need to do savage and extreme. I agree it's the most engaging content, but for stuff that's locked behind story it's too difficult. If it gave a suitable reward, I'd say it would be worth it. Maybe give upgrades to augment your armor to be best in slot.
    (1)

  6. #6
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    (8)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    Have you tried fight 29? Where if you're a bit slow on the recovery you can be dealing with MULTIPLE mechanics at the same time like Throttle (You die if it hits zero) and knock back + DoT (You'll die because the DoT is so bloody heavy)

    There's nothing fun about studying for a test like being back in school. I don't know why SE did these fights they way they did. I keep getting screwed over at 25% in this damn fight.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  8. #8
    Player
    Gula's Avatar
    Join Date
    Mar 2019
    Posts
    2,165
    Character
    Krystal Abyss
    World
    Mateus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Bacent View Post
    Have you tried fight 29? Where if you're a bit slow on the recovery you can be dealing with MULTIPLE mechanics at the same time like Throttle (You die if it hits zero) and knock back + DoT (You'll die because the DoT is so bloody heavy)

    There's nothing fun about studying for a test like being back in school.
    I don't know why SE did these fights they way they did. I keep getting screwed over at 25% in this damn fight.
    Maybe in Japan it is.
    (1)

  9. #9
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,494
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    I would argue that's basically true of near every trial and raid they design though.
    (7)

  10. #10
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cidel View Post
    I would argue that's basically true of near every trial and raid they design though.
    Those are designed with 4 tanks, 3 healers, and a bunch of DPS in mind.

    These are solely for Blue Mage. There's only one way do to mechanics. Many of which you need memorization for the one way to do them. I have fun doing raids with other people, even when dying. We learn and keep moving. In the Carnivale I keep dying to the same mechanic over, and over, and over. If you lag in any other content, there's other people to back you up so you can keep going longer. If you lag in this (Internet or mentally) at any key moment, you're screwed in every literal meaning of the word. There are many times that if you attack, you won't have enough time to use your interrupt as Blu, which will 100% kill you every single time.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

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