Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 28
  1. #1
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90

    I just wanna say how much I hate a lot of the Masked Carnivale stuff

    Title. I'm getting fed up with shite server ticks and having to waste time doing nothing in fights to throw a damn fish at a mob or I die no matter what. You guys should put a lot more focus into dungeon/trial content with blue mages and stop with the masked carnivale, personally.

    A single server tick worth of lag in these damn fights is enough to literally kill someone. Only ONE way to do the fights, nothing out of the box to do with other skills. Just one copy/paste way to do them. And if you lag at roughly the same point? Oh well do it again, and again, and again.

    I don't really care if people say 'oh it's easy lol'. I'm just tired of how easy it is to have lag eff up any attempt. with mechanic heavy fights.

    I've done 8 man raids and less BS with lag than I do here.
    (19)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  2. #2
    Player
    KagatoAC's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Rei'sela Leiyal
    World
    Famfrit
    Main Class
    Bard Lv 75
    Agreed, honestly after it released I took one look at some of the Pita stuff they did with it and just noped on out. If the job was mainline and level 80 compatible then maybe I'd level it, but it would be last.
    (6)

  3. #3
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    It isn't the most engaging content. Often times, it involves bashing your head against a wall until you figure out how to handle the instant-kill mechanic, then once you have that down, it becomes a simple stroll to the finish line. And yeah, even if you know what to do, an unfortunate lag spike can put an end to your 3-round fight real quick.

    I'm someone who would appreciate more solo content, but they can do better than this. Honestly, I was glad to see they didn't add more than five stages.
    (6)

  4. #4
    Player
    Tranquilmelody7's Avatar
    Join Date
    Jan 2018
    Posts
    419
    Character
    Thepale Rider
    World
    Jenova
    Main Class
    Bard Lv 90
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    (8)

  5. #5
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Tranquilmelody7 View Post
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    Have you tried fight 29? Where if you're a bit slow on the recovery you can be dealing with MULTIPLE mechanics at the same time like Throttle (You die if it hits zero) and knock back + DoT (You'll die because the DoT is so bloody heavy)

    There's nothing fun about studying for a test like being back in school. I don't know why SE did these fights they way they did. I keep getting screwed over at 25% in this damn fight.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  6. #6
    Player
    Cidel's Avatar
    Join Date
    Jun 2012
    Location
    Bastok
    Posts
    1,460
    Character
    Cidel Paratonnerre
    World
    Hyperion
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Tranquilmelody7 View Post
    Way too much memorization required.
    It's difficulty is primarily reliant on trial and error.
    I would argue that's basically true of near every trial and raid they design though.
    (7)

  7. #7
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Cidel View Post
    I would argue that's basically true of near every trial and raid they design though.
    Those are designed with 4 tanks, 3 healers, and a bunch of DPS in mind.

    These are solely for Blue Mage. There's only one way do to mechanics. Many of which you need memorization for the one way to do them. I have fun doing raids with other people, even when dying. We learn and keep moving. In the Carnivale I keep dying to the same mechanic over, and over, and over. If you lag in any other content, there's other people to back you up so you can keep going longer. If you lag in this (Internet or mentally) at any key moment, you're screwed in every literal meaning of the word. There are many times that if you attack, you won't have enough time to use your interrupt as Blu, which will 100% kill you every single time.
    (6)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  8. #8
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    there is always enough time to use silence, either your internet is really bad or you just react to it too slowly.
    the carnival is just a lot harder than 4 man dungeons so keep training if you wan't to do them.
    (3)

  9. #9
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,091
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    The only thing I felt particularly troubled by there was the Perfect Blue/Champaion of the Blue achievements (Due to the "no taking damage" restriction") and some of the more prohibitive weekly goals.

    It only took a death or two to figure out why I died in each fight and adjust my skills accordingly, though I'm still not a fan of them randomly having "Must have X skill equipped to not die" mechanics in the second/third act of a stage.

    Lag can kill you basically anywhere, though, not just in the carnivale. Even MSQ duties have fairly tight mechanics that almost guarantee death if failed.
    (3)

  10. #10
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Since it's something you do once and never do again, I don't understand this fuss. Since Weekly targets can be done with different ways and are fairly easy.
    I say, just see some guides/videos and adapt to it. If you can't do it today, try tomorrow.
    The devs are not going to stop with the Masked Carnivale.
    Fight 29 is designed to force you have specific spells, such as Diamondback to survive the DoT, Esuna to dispell Throttle, heal (White wind or Healer stance+Pom Cure to save MP), damage, and silence. And on top of that, there's no new mechanic in Masked Carnivale.

    I would like if the fights in there would be Turn Based, since it's a lot more strategic than normal content. But it is fine as it is.
    (3)
    Last edited by LeoLupinos; 12-16-2019 at 05:42 PM.

Page 1 of 3 1 2 3 LastLast