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  1. #1
    Player
    ErebosNox's Avatar
    Join Date
    Oct 2020
    Posts
    2
    Character
    Erebos Nox
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 80

    Bozja Content Lock Out

    Since the launch of Bozja, I've been chasing the 1v1 duels. Having been accepted into the lottery for many but still, a week and a half later, have not been selected to enter. As a high end content end gamer, this is the content that has most peaked my interest most in Bozja and I feel super locked out of content with continuous bad rng. After losing the lottery three times in a row that each had only me and 2 others qualified, I feel like there has to be a way to make this more accessible. Faster respawn timers? A chance for another person if the first person chosen dies?
    Anyone else feel this way?
    (5)

  2. #2
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    In the other threads over the same topic, there are folks that share your same viewpoint.

    I'm not particularly interested in them, but rest assured, there are. You're not alone, my friend.
    (4)

  3. #3
    Player
    Datachanger's Avatar
    Join Date
    Oct 2020
    Posts
    27
    Character
    Datachanger Dedomen
    World
    Gilgamesh
    Main Class
    Warrior Lv 90
    I have thought long and hard about this topic. Most solutions that have been proposed involve having more time dedicated to the 1v1 encounters -- whether that be more attempts or happening more often. These solutions, while fixing the problem that we want solved, creates another, larger, problem: Due to how critical engagements lock out all other critical engagements in the entire zone, having more 1v1 time means less critical engagement time for the rest of the zone. We, who desperately want the 1v1 engagements, are in the minority. These solutions hurt the majority of people who want to do the content in this zone.

    One of the major feedback points for Bozja content is that "It feels active," and "You never feel left out even if you miss a critical engagement because another one is right around the corner." More time in 1v1 encounters means less fun for everybody else. The only way most of these solutions can move forward is if other critical engagements can spawn during 1v1 encounters. And I bet doing that would be difficult to program given how it appears to be implemented at this time.

    Sadly, I don't see any changes coming any time soon.

    P.S. I want to recognize the other common proposed solutions:
    -Have a damage requirement/rankings: Unfair to healers who actually have to heal. ...And that would mean SE would develop an internal damage parser, and you know how they feel about that, even if it isn't displayed.
    -Bozja clusters for priority: Best solution, so far. However, there's only 30 seconds to get back to the head of the zone and request that priority. If your return is on CD because you wanted to get to the pre-fate on time to get priority for the critical engagement, you are SOL. Oh, and who's to say that multiple people won't go and do the same thing, circling back to the same grievance. ...Maybe bid how many clusters...? Hm... Now that's a thought.......
    (1)
    Last edited by Datachanger; 10-28-2020 at 05:23 AM.

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