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  1. #1
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50

    Lets stop being hippies.

    Lets talk about FFXI for a second.

    FFXI was able to create through its own means a strong connection between a player and his nation and even his race.

    Elvaans were proud, tarutarus were playfull and intelligent, humans were avant garde regarding technology and truly unruly, the galkas had a well forged sense of community and yearned for their land, and mithras were slutty (HEH).

    People were very nationalist. Bastokers were bastokers to death, even if they always got last in the tally. Same for windy and sandy. There was this huge sense of loyalty and competitiveness in the game.

    You'd walk into a city and you'd instantly sense the personality of each race. Be it the traditionalist elvaans or the class differences between humes and galkas who had no option but to work together.
    Walking into a city really felt like stepping into a different country that held a different culture.

    I feel like XIV is lacking this.

    It doesn't matter where you start, we are all pretty much children of Uldah.
    Races mean squat. Not much to say there. There's literally no difference between them.
    And it doesn't matter which company you choose. There's nothing significant to put its members against each other.

    In XI everyone was instantly brought into these very well defined elements and bought into them without questioning them. Players actually acted in some way or another as their race, or as their nation. And we loved competing against each other be it through ballista, conquest or whatever we had at hand.

    I'd like to see this to be brought onto XIV.
    (46)
    Last edited by Majidah; 04-17-2012 at 12:21 AM.

  2. #2
    Player
    Hippo's Avatar
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    Mar 2011
    Posts
    240
    Character
    Miru Miru
    World
    Gungnir
    Main Class
    Pugilist Lv 60
    People from Twin Adder or Maelstrom selling their wares in Uldah MW should be taxed more.
    (13)

  3. #3
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Hippo View Post
    People from Twin Adder or Maelstrom selling their wares in Uldah MW should be taxed more.
    that is a great idea
    (2)

  4. #4
    Player
    Scherwiz's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Rokien View Post
    that is a great idea
    Which of course means it isn't.
    (7)

  5. #5
    Player
    Majidah's Avatar
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    Mar 2011
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    Ul'dah
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    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Scherwiz View Post
    Which of course means it isn't.
    I don't know man. It'd get people to use the other city wards; plus we'll have two HPs soon.

    Decentralizing Uldah would be nice.
    (0)

  6. #6
    Player
    Scherwiz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    967
    Character
    Aeriscloud Scherwiz
    World
    Excalibur
    Main Class
    Bard Lv 100
    Quote Originally Posted by Majidah View Post
    I don't know man. It'd get people to use the other city wards; plus we'll have two HPs soon.

    Decentralizing Uldah would be nice.
    I agree, it would be nice, but that doesn't fix the problem of Ul'dah's lazy design (MW next to Aetheryte, next to event NPC, next to pimelle, near leve counter, next to repair NPC) and of course lazy player base who still won't change unless that tax would be very high.
    (0)

  7. #7
    Player
    Colino's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Majidah View Post
    I don't know man. It'd get people to use the other city wards; plus we'll have two HPs soon.
    No it wouldn't. There's no point in torturing the market wards system any longer since they will all be connected with 2.0
    (0)

  8. #8
    Player
    KidaKalastus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    48
    Character
    Kida Kalastus
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rokien View Post
    that is a great idea
    Actually... that is a terrible idea... if this was implemented NO ONE would join Twin Adder and Maelstrom.
    (0)
    Visit my site www.disciplesoftheland.com if you are interested in DoL in Final Fantasy XIV

  9. #9
    Player
    Urthdigger's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by KidaKalastus View Post
    Actually... that is a terrible idea... if this was implemented NO ONE would join Twin Adder and Maelstrom.
    Except the market changes in 1.22 mean you won't have to go to Ul'dah to do all your buying and selling. Not saying it's a good idea, I still think it's a bad idea. Just playing devil's advocate here.
    (0)

  10. #10
    Player
    Wevlum's Avatar
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    Mar 2011
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    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hippo View Post
    People from Twin Adder or Maelstrom selling their wares in Uldah MW should be taxed more.
    There will be no mercy for you if this comes to pass >_>

    None.
    (0)
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

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