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  1. #71
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    I'm sure he'd be happy to be alive too. XD
    I don't doubt it. He was supposedly an excellent fencer when he was alive, and in Campaign he proved to be very powerful. I was always annoyed at the fact that my Red Mage could never be as strong as him.

    ...besides, it was either that or talk about what the AF design should aim for in XIV. >.>;
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #72
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by SwordCoheir View Post
    Since discussion on potential development of Red Mage started taking off in the other thread, there have been alot of good ideas tossed about, but some of the ideas kinda get lost in the discussions. I want to expand on people's ideas and see what people want to do by building up their own vision of Red Mage. Players who would like to repost ideas from the previous thread are welcome too do so.

    You can base Red Mage off the Gladiator Class or build your own image purely from a new class like Musketeer or Arcanist, just keep in mind if you do the latter of the two remember that there is a

    - 15 abilities/spells/weaponskills limit
    - 11 traits
    - Abilities should not be designed solely for for cross class abilities. (IE: Making an extended duration ability for buffs like Protect which is weaker on Non-CON/WHM jobs, and not having your own buff spells to use.)
    -Jobs only gain 5 abilities, and 5 cross class abilities as well. So you need to remember to build the core of the job in the class level and expand on it in the Job level.

    Below is a concept I drew up earlier today. I took it a little too far with the details and I honestly don't expect people to put the same amount of dedication into theirs, but I'd really like to see the extent of peoples imagination within the limitations of FFXIV's system.

    Fair Warning: This is based off my personal interpretation of how classes are currently built, granted there is probably a mistake here and there. I tried to build Fencer / Musketeer as structurally similar to how other classes setup as possible, so it may not be quite what people expected.

    Second Fair Warning: This is a huge detailed wall of text, I'm using hide tags to try and condense it all.

    First Build:

    Fencer / Musketeer



    Weaponskills


    Job Abilities


    Spells


    Traits



    Level Progression / Abilities Learned



    Red Mage

    Weaponskills


    Job Abilities:


    Spells


    Level Progression / Abilities Learned


    Red Mage Quest Line



    Second Build:

    Fencer / Musketeer




    Weaponskills




    Job Abilities



    Spells



    Traits



    Level Progression / Abilities Learned




    Red Mage

    Weaponskills




    Job Abilities



    Spells



    Level Progression / Abilities Learned:

    I see Fencer/Musketeer but I don't see the Musketeer builds etc in there. Especially since Musketeer will be using guns.
    (0)

  3. #73
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Bumping this since Yoshida mentioned RDM in one of the interviews. Just hope someone's been passing this and the other RDM thread on to the devs at least to give them an idea of what some of us want.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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