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  1. #1
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    That's kind of one of the major points of discussion I'm trying to address is how to fit all that stuff on RDM, were limited to 15 abilities +5 from the job, having enough melee capability, white/black/enfeeble magic, and JA's to fit within those limitations and not be overpowered or more likely underpowered due to it's own versatility. It's a pretty rough balancing act, doable but rough.
    (1)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SwordCoheir View Post
    That's kind of one of the major points of discussion I'm trying to address is how to fit all that stuff on RDM, were limited to 15 abilities +5 from the job, having enough melee capability, white/black/enfeeble magic, and JA's to fit within those limitations and not be overpowered or more likely underpowered due to it's own versatility. It's a pretty rough balancing act, doable but rough.
    Something I brought up on the XI forums when it came to RDM was the fact that something to play off could be the application of the three disciplines that make up the job. Spell selection doesn't necessarily have to be exact copies of what WHM and BLM get. I mean, if BLM can cast fire from 20 yalms and hit for burst damage, RDM's version of Fire could only be cast from melee range and do 2/3 total damage but with a shorter cast time (instant if Combo'd into) and cooldown.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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