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  1. #11
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tibian View Post
    I wouldn't design Red Mage at all, especially at this point in time in the game.

    XIV needs a more dynamic mage class than a "combination" class/job. It also doesn't need a melee mage class right now either.

    The only reason people want Red Mage right now is for refresh. Having an entire class made and implemented just for Refresh is pretty sad.

    There are plenty of opportunities for SE to create a more inventive class/job than Red Mage.
    I find myself agreeing with this.

    We don't need the FFXI RDM (that is, a enhancing/enfeebling mage) ported over to this game, because we are getting that with Arcanist (>> Timemage.. hopefully)

    Until then, RDM should be shelved.

    When the time does come for RDM, I hope the devs need to go back to the full history of the Job and come up with a build that builds on the Jack-of-all-trades origins.

    Final Fantasy Wikia sums it up best:

    Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. They are, in essence, among the more versatile characters of the series. However, their versatility comes at a high price: their stats are usually low, and they cannot cast higher level spells or use stronger equipment. They can learn many spells, but not the strongest, and equip some heavy armor, but not all of it. Thus, the Red Mage is a jack-of-all-trades, but a master of none. However, in certain games, Red Mages have a special ability such as Dualcast which boosts their spell casting efficiency. The standard Red Mage attire consists of red, black, and white clothing, including a red cloak with white or black trimmings, black boots and a red cap with a white feather.
    So in short, RDM should require:
    • Dualcast-type ability
    • Some White Magic (cure-type and buffing spells )
    • Some Black Magic (elemental damage spells )
    • Rapier

    I think it might be useful to draw from the Mystic Knight job in creating a FFXIV RDM.

    The Mystic Knight is very similar to the RDM but it's spells are focused on enchanting their swords with elemental and enfeelbing magic. (or En~ spells in FFXI)

    eg.
    • En-Poison
    • En-Silence
    • En-Thunder
    • En-Drain
    A RDM who's Job spell list consisted of En-spells, has access to THM and CNJ spells, can Dual-cast, and has some function by which TP is used to help cast spells, would be much more faithful to the RDM lore than the Refresh-whore of FFXI IMO.
    (0)
    Last edited by Zantetsuken; 04-17-2012 at 04:47 AM.

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