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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Look at Shaman from WoW as an example.

    It has multiple uses,
    Elemental Shaman - uses magic (back line)
    Enhancement Shaman - can use some elemental magic but mostly melee skills (front line)
    Healing Shaman - can use healing magic (back line)

    I think for RDM something like this would be good, how they would work this all into one class is the problem as WoW has talents trees which change the aspect of the class.

    Stances maybe ? obviously the stance would have to alter the skills and stats dramatically, it would be very interesting none the less though.

    Something like a stance that increases melee damage by X% and another stance to increase magic damage by X%, them augment the class further with materia and gear designed around a certain play style.

    You could take it further in that when you switch stance the spells completely change, from long distance spells to close range melee skills with the same effects.
    (1)
    Last edited by Jinko; 04-16-2012 at 07:21 PM.

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jinko View Post
    Look at Shaman from WoW as an example.

    It has multiple uses,
    Elemental Shaman - uses magic (back line)
    Enhancement Shaman - can use some elemental magic but mostly melee skills (front line)
    Healing Shaman - can use healing magic (back line)

    I think for RDM something like this would be good, how they would work this all into one class is the problem as WoW has talents trees which change the aspect of the class.
    Well, enhance has the choice of hard-casting stuff and burning their mana that way, or casting when procs are up and making their spells instant. Art of War for paladins was a similar mechanic where your offensive (Exorcism) and restorative (Flash of Light) spells were instant and had inconvenient cast times when used outside of Art of War procs.

    That being said, going back to the comment I made about letting different weapon classes equip the Red Mage crystal could possibly help us lean in that direction to simulate "specs" without having to actually put "specs" in the game. As I see it, all it would take is setting restrictions for each weapon class when dealing with a hybrid job like RDM.

    PS: Great idea, Ramsey.
    (0)
    Last edited by Duelle; 04-17-2012 at 07:20 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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