I can get behind this. Might wanna rename Sacrifice to Chant/Wish, though. =PWell I've been thinking about how exactly to include black and white magic and melee together without making it too powerful or under powered while fitting it in with the 15 ability limit for the class, and I might just have come up with some rough ideas at the class level that lies outside of enfeebling (at least directly). The idea kinda follows Steiner's Magic Sword abilities from FFIX. Instead of having enspells we actually do magical weaponskill combos, I'm not talking that weak BS like in FFXI with Fast Blade > Burning Blade > Red Lotus Blade I'm talking full on nuke damage (granted not as potent ad BLM spells). And throw in some support and maybe some kind of healing ability in there as well, here are some rough ideas.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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