main class: gld with thm and cnj as subsets

role: DD/CC

Strengths: able to use both schools of magic, melee is more geared toward DD than gld/pld
can equip lantern shields/mail, well suited to enfeebling/enhancing self/party

Weaknesses: cannot equip heaviest armor or shields, MP pool limited compared to Whm/Blm, no auto refresh

Skills:
accuracy bonus
fast cast
magic potency bonus

abilities:
Composure - increases melee/magic acc and spell recasts by 15% buffs duration on self increased

Ice spikes - deals ice dmg when hit, may paralyze target
Wind blades - deal wind dmg when hit, may silence target
Diaga - Aoe astral dot and def down
Haste - reduces auto attack delay and recast times
enblizzard - melee attacks gain ice dmg, reduces resistance to wind element
enaero - melee attacks gain wind dmg, reduces resistance to fire element
(all non aoe spells can be used w sacred prism)

Energy Drain - 75% dmg dealt is recovered as MP, combo bonus increases dmg
Death Blossom - deals astral/umbral dmg and imperils target, combo bonus increases imperil duration

Chainspell - cast spells with 0 casting time/recast for duration of ability