Yeah simplistic response, yeah I understand that white and black magic are covered, and yeah there are examples of alternate forms of magic in previous FF games (and previously in XIV as well, Thaumaturge...).

However I still don't agree that RDM needs to be a top-line DPS in order to be accepted in the front lines, there should be a way to make RDM desirable without just turning into another generic DPS slot, not to mention the fact that there isn't any need for another DPS at this time, other roles still need to be filled. So if the general consensus is that Red Mage should be a DPS job (which would be fine with me) then it should certainly be postponed until the second round of job additions.

To be clear, I'm not advocating for the specific build the OP presented, I made my own suggestion in the previous thread which focused more on Enspells. With the traditional spells only being the secondary means of debuffing (due to the crowd control adjustments). A Red Mage that inflicts Defense Down with every hit might be a little more welcome in melee despite the fact his own damage isn't top notch. Which is exactly what I would like out of Red Mage, a support role job isn't about being powerful yourself, it's about making everyone else even better.