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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Eremor View Post
    Well what exactly does it need now? Another back line mage? Maybe, but since they allowed for 2 choices for new jobs in the poll it could be assumed that 2 new jobs are coming. Just from a numbers perspective we have 5 DOW and 2 DOM, so if RDM were slotted under DOM then adding both RDM as well as a back line mage (Arcanist?) at the same time would bring the numbers up to 5 to 4. Similarly we have 4 front line classes and 3 ranged classes so adding RDM and a back line mage would bring that up to 5 and 4 as well, maintaining a similar proportion.
    I think a large contributor to the discrepancy between magic and war disciples is that magic in Final Fantasy is very cut and dry. The devs would have to invent other types of magic or play off other types of magic seen in past FFs (Ninjutsu and Geomancy being two examples) and develop them as real magic. Not many seem to realize that, and instead look at it as "War = 5, Magic = 2. Itz n0t ev3n!!1one1!". =/
    Personally I was waiting till they released the results of the poll before advocating my favorite job, if no one voted for Red Mage then all this discussion is somewhat pointless (but considering the popularity of this topic that seems unlikely).
    Grr...guess I waited too long to reactivate. They had a poll for jobs?

    Quote Originally Posted by Tibian View Post
    XIV needs a more dynamic mage class than a "combination" class/job. It also doesn't need a melee mage class right now either.

    The only reason people want Red Mage right now is for refresh. Having an entire class made and implemented just for Refresh is pretty sad.

    There are plenty of opportunities for SE to create a more inventive class/job than Red Mage.
    I volunteer Green Mage. Blue Mage as a backrow caster would also work. *nod*
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Duelle View Post
    I think a large contributor to the discrepancy between magic and war disciples is that magic in Final Fantasy is very cut and dry. The devs would have to invent other types of magic or play off other types of magic seen in past FFs (Ninjutsu and Geomancy being two examples) and develop them as real magic. Not many seem to realize that, and instead look at it as "War = 5, Magic = 2. Itz n0t ev3n!!1one1!". =/
    Grr...guess I waited too long to reactivate. They had a poll for jobs?

    I volunteer Green Mage. Blue Mage as a backrow caster would also work. *nod*
    You didn't even have to be registered for the poll. Results should be out relatively soon based on last week's CSR response.

    A pure ranged Green/Blue mage would be something I'd be open to seeing, especially Blue Mage. I think Blue suffered a lot in XI due to its ambiguous class identity/role(s).
    (0)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Tibian View Post
    You didn't even have to be registered for the poll. Results should be out relatively soon based on last week's CSR response.

    A pure ranged Green/Blue mage would be something I'd be open to seeing, especially Blue Mage. I think Blue suffered a lot in XI due to its ambiguous class identity/role(s).
    Well, yes. Considering it was tossed in with hopes that it would shut up the Red Mage melee camp...

    Wish I had known about that about the poll, though. =/
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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