Quote Originally Posted by SwordCoheir View Post
That's kind of one of the major points of discussion I'm trying to address is how to fit all that stuff on RDM, were limited to 15 abilities +5 from the job, having enough melee capability, white/black/enfeeble magic, and JA's to fit within those limitations and not be overpowered or more likely underpowered due to it's own versatility. It's a pretty rough balancing act, doable but rough.
Something I brought up on the XI forums when it came to RDM was the fact that something to play off could be the application of the three disciplines that make up the job. Spell selection doesn't necessarily have to be exact copies of what WHM and BLM get. I mean, if BLM can cast fire from 20 yalms and hit for burst damage, RDM's version of Fire could only be cast from melee range and do 2/3 total damage but with a shorter cast time (instant if Combo'd into) and cooldown.