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  1. #1
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Everywhere.
    Math works the same everywhere.

    Just because the fight is more complex, and you can't visualize the line, does not mean that the math is suddenly somehow "wrong".

    For every curve in the entire universe, everywhere, ever, there is a straight line between every two parts of the curve that is shorter.

    There will be a shorter straight line, compared to the curve.
    (0)

  2. #2
    Player Amnmaat's Avatar
    Join Date
    May 2019
    Posts
    1,249
    Character
    Loud Jungle
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by ICountFrom0 View Post
    Everywhere.
    Math works the same everywhere.

    Just because the fight is more complex, and you can't visualize the line, does not mean that the math is suddenly somehow "wrong".

    For every curve in the entire universe, everywhere, ever, there is a straight line between every two parts of the curve that is shorter.

    There will be a shorter straight line, compared to the curve.
    Nowhere.
    When you describe a shape in any scenario outside of one relating to numbers it's described as in the shape it makes, not in the mathematical term. Again, you're basing this on a striking dummy, not in a real fight scenario.
    (0)

  3. #3
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Amnmaat View Post
    Nowhere.
    When you describe a shape in any scenario outside of one relating to numbers it's described as in the shape it makes, not in the mathematical term. Again, you're basing this on a striking dummy, not in a real fight scenario.
    Everywhere.

    Draw the Curve.
    Mark the lines.
    All the lines are shorter then the curves.
    Always.

    In real life, and in every game that uses euclidean geometry. You need some serious curvature of your surfaces before it becomes false.

    Math dosen't stop working just because you say so.

    (I aint sayin it's better, I'm only saying that it's shorter, because math isn't a lie)
    (1)