Quote Originally Posted by Amnmaat View Post
I know this. What you don't seem to understand is that you need to still do an arch in that situation. As the boss moves, you also move, creating an arch.
Again, no, you don't need to move in an arc in any of those situations. A straight line is still better. A boss turns to use an ability on someone, run through the boss in a straight line to where you need to be. Boss runs over to a new spot in the arena, move to your new position in a straight line. If somehow the boss moves far enough that you have to use multiple GCD while it is moving then just move in a series of straight lines to the positions you need to be at for each GCD. Tank continually turns the boss, just run through the boss as needed. Arcs are pretty, but they're not efficient movement in a 2D plane no matter the situation. If there's a large circlular AoE that you're already out of range of but you want to move along the edge of the AoE without entering it to position yourself closer to the target at first glance sounds like a time this might be useful since if the boss is in the middle of said AoE then standard movemement makes it slightly easier to move around the AoE like this. But if the boss is at the centre then there's no reason to want to move around the AoE to reposition since you're already as close as possible and if the boss is not at the centre since you would have just moved in a straight line to the closest edge in the first place anyway. The only situation it might actually be needed would be something like the final boss of Holminster where you have to move around the boss to avoid AoE. I will grant that standard movement works slightly better for that situation. So like 1% of the time? And that's ignoring avoiding the AoE in the first place by running away from the boss with all the issues that standard movement causes to that.

I'm not against having a toggle for this, although I don't think it's needed. You can always tell when someone is using standard movement in-game because of they way they turn before moving or turn as they move causing them to move in an arc, and it is clearly a huge minority of players. And for good reason. That said, I don't even care if someone wants to hamstring their movement this way for whatever reason. The only issue I have is with your claim that a precise arc (not "arch" by the way, that's a different thing) is required to be able to land positionals as a melee. That's just plain false.