Quote Originally Posted by Kiurai View Post
Honestly, what would even be the reason to make them limited, they have pet ai in the game, albeit far from perfect, it could easily be a full job, ala a physical damage version of SMN in a way idk spitballing ideas. But they already have unique weapon models, a one handed axe and sometimes shields, admittedly it's a reskinned PLD/GLD sword model. It's less teasing at this point tbh.
Problem with the pet AI is that they cannot find a way to make it work properly. As you likely know SCH/SMN pets used to be a lot more functional and unique and it just caused constant problems for the dev team. Even now with their AI being functionally nerfed they're still a nuisance because although they no longer have to account for their health anymore their casting delays are still a major issue. Pretty much anyone who has played SCH at 80 for example can tell you horror stories about using Seraph in particular. Namely that her timer is an outright lie. The last 5 seconds of her 22 second window might as well not even be there due to her casting delay which causes any faerie ability cast during that time to have a net chance of simply not being cast at all. Except instead of the ability registering this issue, you now have to wait for said faerie ability to go off cooldown because functionally the game still thinks the ability was used even when it wasn't. This can happen regardless of whether the faerie was preoccupied before the cast or not.

Honestly speaking I don't want to even think of Beast Master as a full fledged job with pet mechanics until the existing pet mechanics are fixed.