Quote Originally Posted by Brightamethyst View Post
The mobs being strong and chasing you forever isn't the problem. The problem is that unlike in the rest of the game, when a mob stops chasing you (or you die) it doesn't just go invincible and run back to its spawn point. Instead it aggros anyone else who's nearby and attacks them too. This can lead to people getting killed while just standing in the base minding their own business.
Not only can they be killed but also missing the next fate or at least be hindered by it. I was in the camp trying to get to another zone and because someone lost the monster right next to me I was forced to kill it, losing quite a bit of time while the one being chased was teleporting away...

And it being a war zone rings hollow since if that is the case why even have zones at all? Just put all the NPCs right in the middle of high level monsters, its war after all.