The gameplay of FFXIV is not meant to be a spam fest action game. It's more of a slower more tactical MMO where positioning actually matters. Most MMOs these days are action spammers which is why they don't use TP or positioning in their combat system. There is a playerbase for both sides and SE doesn't have to join the flood of action MMOs.
These are not "solo skillchains" but combos. "Skillchains" are Battle regiments that have been removed and are currently being redone like most systems that are finally piecing together in this game.
All melee range gets hit with damage and being behind the entire fight isn't the best decision. The behind combo is useful for the most part but can put you in danger if that's all you do is stand behind non trash mobs. Again, the game is more tactical than Face ---> Keyboard!
This is a Party > Solo kind of game. Party will always be more engaging and fun as it is the design for it. There are more than enough solo orientated games out there. Spamming 1 is also not something that kept many people entertained which is why the community killed many kittens over it.
A non Auto Attack system does not fit this style of game.
Tanking requires some skill to do and also not something you Face --> Keyboard through just because it is your role. The issue with PLD vs WAR is not a baseline enmity issue. WAR HP would be ok if PLD would get an increase in damage reduction. WAR also generates more controlled enmity than PLD because of its STR. PLD also can't over cure from increase in hate which would help the issue some.
It's a "mistake" that the community pretty much asked for. It might not be EXACTLY as some ideas proposed but it is still around the general area of them. The game has had a huge positive factor once they added jobs. I wouldn't say how they went by it was wrong.
Classes are not meant to BE anything. A job is the one with the identity. The class basically just tells you where you stand during a battle as they all are grey in the end.
However, A WAR can deal damage but is mainly a tank as seen by it's Job abilities. All the pure DD jobs can out damage them though.
Well the game was polled to be more instanced to get rid of the "fighting". In my opinion the way XI did AF was horrible when compared so I also disagree with this.
Are you talking about how a linkshell is ran? If casual gamers don't like stone set rules don't join a Hardcore linkshell. SE can't force people to run their shells how YOU or anyone else that's not the leader(s) of the shell.
It's called content finder. That will be your casual friendly tool. It will be cross server so that ensures there will be a good chunk of people willing to do what you want to accomplish.
PvP will NOT be a main focus like SWTOR/WoW or any of the others. PvE is the main focus and I see Classes being used more for such an event. There isn't much balancing needed as I see it, ALL classes are grey in the end.
Those looking for a WoW/SWTOR like system will be leaving if that's the only reason they joined. It has already been stated this will be PvE focused.
How much more of a dramatic revamp could a MMO do? They are finally finishing up on a lot of core revamps after a year plus and you think they need to be do something even more drastic?
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No matter what SE does there will always ONLY be SOME people that enjoy it. No MMO
is enjoyed by all especially these days. WoW is so massive because an entire family from 3 years old+ could play and win. They can keep their kiddie playerbase and massive immaturity among them.
SE doesn't need a "large" playerbase to turn a profit. They only need a solid one. One of SWTOR issues currently is opening so many servers among their "large" base and now that only the solid remains it is spread thin among the servers. FFXI lived this long, was successful to SE, AND made(and continues to make) a profit because it's playerbase was solid, yet it never reached 1 million subs(even though abyssea since has shaken the once stabilized playerbase).
If you currently have such major issues with the game, and the OP seems pretty major to me, this game probably won't be for you once 2.0 releases.



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