Do we know when these are getting fixed?

Currently we're still using old recipes (not the new ones) and the old recipes still require subcrafts in order to not fail horribly.

Furthermore, unlike combat leves where you can stack 4 and head out to the camp, craft leves we complete 1 and then have to travel halfway across the world to hand it in. Although I'm sure I'm not the only one who exclusively spams the same city leves when they're available.

Finally what the hell? Some crafts are literally just missing leves for certain levels. Weaver has no level 45 crafting leve and only 1 level 50 crafting leve. This needs to be fixed and I haven't really seen any comment on this although if someone has feel free to correct me and provide a link for people's reference.

I think what makes this more annoying is that it at least appears fairly easy to fix. Unlike combat leves new mobs don't have to be added and programmed to spawn in certain places on the map. All that's required is for them to go through the recipes for each craft and pick 4-5 for each level range...no new npcs, enemies, materials, recipes it's literally just data entry x.x (although with current servers who knows)