I've brought this up before, but now I feel more than ever that it is a neccessity.
Ul'dah has the luxurious position (and fitting it is, being a trade city) of sitting between the other two city-states. All the people flood to it, it's market wards are full and it causes server issues. There is no current system set up that lures people to the other city-states. Almost to an amusing degree, the only thing that has forced people away lately has been Ul'dah's inn being closed! Not an ideal situation to be in.
I can only imagine that new members joining the game are seeing Ul'dah as their desired city-state with it's preferential positioning, potentially forcing an imbalance in the strength of the city-states. I'm an Ul'dah boy since the day I joined on day one, but I don't like the idea of Ul'dah being so dominant that it becomes an inconvenience to the game itself.
Limsa Lominsa and Gridania, however, are at a loss. Now, let's put our realistic hats on. What would you do if you were the mayor of Limsa Lominsa, Gridania or Ul'dah? We'll start with the first two. *puts on their mayor hats... one on top of the other*
My first thought is blindingly obvious to me. Lower the market ward tax rate. Ul'dah is flooded and sitting happy with their tax rate exactly the same as ours. We have to accept that so long as we are on the outskirts, there is no reason for them to come here. The only reason people are here are for specialist missions and for our inn, and they only come to our inn due to the maintenance going on at the Ul'dah inn... the maintenance they have ongoing because of the high demand for it!
Lowering the tax rate will make people pay attention. The retainers will gradually move towards our city, taking advantage of the idea that they can get more money. We have reacted with our tax rate! If it ever gets to the point that we have a massive number of people coming our way, then we can raise the tax rate again. This is an economy, and by golly, the players aren't the only ones with a hand in it! If our city isn't making money, we'll suffer massively. Now is the time to encourage some tourism.
Meanwhile, over in Ul'dah, the mayor is thinking the opposite. "This is fantastic! The market wards are flooded and the gil is rolling in! But... we can't fit any more. There's no room to expand the market wards, either. What can we do to make more gil? I know, let's raise the tax rate! Those suckers over in LL and Gridania will never get the demand we have, so we can raise it until the number of retainers starts to drop, and then drop the tax rate slightly until we find the right balance between demand and tax costing. Gil! Giiiil! GIIIIIIIIIIIIIIIIIILLLLLLLLLLLLLLLLL!!!!"
So, reactive tax rate, anyone? I know those of you who are selling things fine may think it's all happy and dandy, but if there are reactive tax rates that adjust in real-time (say once a week?) then hopefully over time people will start to spread themselves throughout the cities and we'll see an improvement on things such as prices, market wards, player and retainer congestion, and fingers crossed it will even impact the game speed with fewer people hovering around in Ul'dah.
Thoughts? Ideas?