

I think they were pointing out the time and resources going to revamp and reworks should be spent elsewhere like content with dungeons, leves, and guildheist. Of course, I could be way off and be completely wrong.I'm struggling to understand what the overall point here is, you say that revamps and reworks are detrimental to the game but then twist it into a rant about lack of content, I stand wholly confused. The job reworks aren't worked on by the same team who makes those other content types anyways so I'm not sure what the rework point has to do with the main problem points you seem to be reaching for here.



Pretty sure your synopsis is correct, as pointed out that although we got less of the usual content, we have been getting more side content related things, ala more things to do that arent always the same things we used to always get. I honestly on one hand do kind of agree, but at the same times things like dungeons to me, like well if its a story dungeon its fine, but optional dungeons like revisiting this area but going the oppositte way with entirely different mobs/etc is kind of just doing something just to do it? Maybe the weekly grind could change? Thats a formula they havent bothered changing throughout, but it also keeps the dungeons from going entirely extinct. How many people really enjoy daily dungeon grinding formula? I dont know
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