Not that I dislike reworks when they're needed (good lord do healers need actual engagement after 5.0 slashed what remained), but the lack of content I'll agree with. I *hate* unending, unchanging grinding. MMOs thrive on grinding, but it's best when hidden cleverly behind an illusion of some variety. Eureka (and FATES, really) is field mob grinding, one of the most egregious and difficult to hide types of grinding. Shadowbringers content is largely unvarnished grinding. Deep Dungeons at the very least had a sense of progression, of pseudo random floors, monsters getting more lethal and requiring steadily increasing skill the deeper you got. Now that got rolled into Field Mob Grinder, because apparently people like bashing their faces against FATES more than that. Diadem is grinding the same 5 nodes a million times. Ishgard is grinding the same one recipe a million times. It's not just one or two things being "not my cup of tea", SHB has replaced nearly all of their expansion side content with blatant grinding. I'm displeased with that.